Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review
BackgroundVaccine hesitancy is a growing threat to population health, and effective interventions are needed to reduce its frequency. Digital gamification is a promising new approach to tackle this public health issue. ObjectiveThe purpose of this scoping review was to assess the amount and quality...
Saved in:
Main Authors: | Montagni, Ilaria (Author), Mabchour, Inass (Author), Tzourio, Christophe (Author) |
---|---|
Format: | Book |
Published: |
JMIR Publications,
2020-05-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Digital Gamification Tools to Enhance Vaccine Uptake: Scoping Review
by: Hina Hakim, et al.
Published: (2024) -
Measuring Digital Vaccine Literacy: Development and Psychometric Assessment of the Digital Vaccine Literacy Scale
by: Ilaria Montagni, et al.
Published: (2022) -
Health Care Students' Knowledge of and Attitudes, Beliefs, and Practices Toward the French COVID-19 App: Cross-sectional Questionnaire Study
by: Montagni, Ilaria, et al.
Published: (2021) -
Exploring Digital Health Use and Opinions of University Students: Field Survey Study
by: Montagni, Ilaria, et al.
Published: (2018) -
Correction to: Factors related to increased alcohol misuse by students compared to non-students during the first Covid-19 lockdown in France: the confins study
by: Sherazade Kinouani, et al.
Published: (2024)