Learning in digital play: a dual case study of video gamers' independent play
Abstract This paper explores the implications of youths' out-of-school gaming practices for teaching and learning in formal and informal learning contexts. We report on a study where we examined the video game play of two youths using a case study approach. User experience approaches, e.g. the...
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Format: | Book |
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The Asia-Pacific Society for Computers in Education (APSCE),
2022-02-01T00:00:00Z.
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