Gamifying Cognitive Behavioral Therapy Techniques on Smartphones for Bangkok's Millennials With Depressive Symptoms: Interdisciplinary Game Development
BackgroundThere is serious concern over the annual increase in depressive symptoms among millennials in Bangkok, Thailand. Their daily routine revolves around the use of their smartphones for work and leisure. Although accessibility to mental health care is expanding, it cannot keep up with the dema...
Saved in:
Main Authors: | Poe Sriwatanathamma (Author), Veerawat Sirivesmas (Author), Sone Simatrang (Author), Nobonita Himani Bhowmik (Author) |
---|---|
Format: | Book |
Published: |
JMIR Publications,
2023-05-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study
by: Ali Khaleghi, et al.
Published: (2024) -
Diverse Development and Future Challenges of Game-Based Learning and Gamified Teaching Research
by: Huei-Tse Hou
Published: (2023) -
The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review
by: Waritsara Jitmun, et al.
Published: (2023) -
Drawing Skills in Anatomy Education and the Millennial Learner: A Cognitive and Metacognitive Viewpoint
by: Dinesh Kumar, et al.
Published: (2019) -
Using Games to Simulate Medication Adherence and Nonadherence: Laboratory Experiment in Gamified Behavioral Simulation
by: Umar Taj, et al.
Published: (2024)