Pengembangan Multimedia Interaktif untuk Meningkatkan Kecerdasan Visuospasial Siswa SMA Melalui Strategi Three-Tier Test
This study aims to develop interactive multimedia to improve high school students' visuospatial intelligence in the oxidation state's redox reaction material through a three-tier test strategy. This research used the ADDIE development method, which consists of five stages: Analyze, Design,...
Saved in:
Main Authors: | , , , |
---|---|
Format: | Book |
Published: |
Universitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan Psikologi,
2023-04-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000 am a22000003u 4500 | ||
---|---|---|---|
001 | doaj_fa4da0a7fb89460bad6b0ac929bcc21d | ||
042 | |a dc | ||
100 | 1 | 0 | |a Kusumawati Dwiningsih |e author |
700 | 1 | 0 | |a Ryo Widi Danielson |e author |
700 | 1 | 0 | |a Vivi Damayanti |e author |
700 | 1 | 0 | |a Putri Kurnia Lestari |e author |
245 | 0 | 0 | |a Pengembangan Multimedia Interaktif untuk Meningkatkan Kecerdasan Visuospasial Siswa SMA Melalui Strategi Three-Tier Test |
260 | |b Universitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan Psikologi, |c 2023-04-01T00:00:00Z. | ||
500 | |a 2355-7761 | ||
500 | |a 2722-4627 | ||
500 | |a 10.33394/jp.v10i2.6744 | ||
520 | |a This study aims to develop interactive multimedia to improve high school students' visuospatial intelligence in the oxidation state's redox reaction material through a three-tier test strategy. This research used the ADDIE development method, which consists of five stages: Analyze, Design, Develop, Implement, and Evaluate. The research subjects were students at one of the high schools in Gresik Regency. The research instruments used were visuospatial intelligence test sheets, interactive multimedia validation questionnaires, and practicality questionnaires. Posttest results were analyzed based on normality, homogeneity, and N-gain. The results of this study indicated that the developed interactive multimedia could improve students' visuospatial intelligence. It was based on the results of validation and limited trials obtained from the aspect of validity assessment with a score of 84% and got the title very valid. Then practicality got the title very practical with a score of 91%. Effectiveness could be seen from students' pretest and posttest scores, with the normality test for the pretest score getting a score of 0.191 while the posttest got a score of 0.220 so that it is normally distributed. The T test got a score of <0.05, which Ha accepted. The N-Gain test got a score of 0.89, with a high rating. | ||
546 | |a EN | ||
546 | |a ID | ||
690 | |a visuospatial intelligence | ||
690 | |a interactive multimedia | ||
690 | |a three-tier test strategy. | ||
690 | |a Education | ||
690 | |a L | ||
655 | 7 | |a article |2 local | |
786 | 0 | |n Jurnal Paedagogy, Vol 10, Iss 2, Pp 476-486 (2023) | |
787 | 0 | |n https://e-journal.undikma.ac.id/index.php/pedagogy/article/view/6744 | |
787 | 0 | |n https://doaj.org/toc/2355-7761 | |
787 | 0 | |n https://doaj.org/toc/2722-4627 | |
856 | 4 | 1 | |u https://doaj.org/article/fa4da0a7fb89460bad6b0ac929bcc21d |z Connect to this object online. |