Pengembangan Multimedia Interaktif untuk Meningkatkan Kecerdasan Visuospasial Siswa SMA Melalui Strategi Three-Tier Test

This study aims to develop interactive multimedia to improve high school students' visuospatial intelligence in the oxidation state's redox reaction material through a three-tier test strategy. This research used the ADDIE development method, which consists of five stages: Analyze, Design,...

Full description

Saved in:
Bibliographic Details
Main Authors: Kusumawati Dwiningsih (Author), Ryo Widi Danielson (Author), Vivi Damayanti (Author), Putri Kurnia Lestari (Author)
Format: Book
Published: Universitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan Psikologi, 2023-04-01T00:00:00Z.
Subjects:
Online Access:Connect to this object online.
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 doaj_fa4da0a7fb89460bad6b0ac929bcc21d
042 |a dc 
100 1 0 |a Kusumawati Dwiningsih  |e author 
700 1 0 |a Ryo Widi Danielson  |e author 
700 1 0 |a Vivi Damayanti  |e author 
700 1 0 |a Putri Kurnia Lestari  |e author 
245 0 0 |a Pengembangan Multimedia Interaktif untuk Meningkatkan Kecerdasan Visuospasial Siswa SMA Melalui Strategi Three-Tier Test 
260 |b Universitas Pendidikan Mandalika, Fakultas Ilmu Pendidikan dan Psikologi,   |c 2023-04-01T00:00:00Z. 
500 |a 2355-7761 
500 |a 2722-4627 
500 |a 10.33394/jp.v10i2.6744 
520 |a This study aims to develop interactive multimedia to improve high school students' visuospatial intelligence in the oxidation state's redox reaction material through a three-tier test strategy. This research used the ADDIE development method, which consists of five stages: Analyze, Design, Develop, Implement, and Evaluate. The research subjects were students at one of the high schools in Gresik Regency. The research instruments used were visuospatial intelligence test sheets, interactive multimedia validation questionnaires, and practicality questionnaires. Posttest results were analyzed based on normality, homogeneity, and N-gain. The results of this study indicated that the developed interactive multimedia could improve students' visuospatial intelligence. It was based on the results of validation and limited trials obtained from the aspect of validity assessment with a score of 84% and got the title very valid. Then practicality got the title very practical with a score of 91%. Effectiveness could be seen from students' pretest and posttest scores, with the normality test for the pretest score getting a score of 0.191 while the posttest got a score of 0.220 so that it is normally distributed. The T test got a score of <0.05, which Ha accepted. The N-Gain test got a score of 0.89, with a high rating. 
546 |a EN 
546 |a ID 
690 |a visuospatial intelligence 
690 |a interactive multimedia 
690 |a three-tier test strategy. 
690 |a Education 
690 |a L 
655 7 |a article  |2 local 
786 0 |n Jurnal Paedagogy, Vol 10, Iss 2, Pp 476-486 (2023) 
787 0 |n https://e-journal.undikma.ac.id/index.php/pedagogy/article/view/6744 
787 0 |n https://doaj.org/toc/2355-7761 
787 0 |n https://doaj.org/toc/2722-4627 
856 4 1 |u https://doaj.org/article/fa4da0a7fb89460bad6b0ac929bcc21d  |z Connect to this object online.