Exploring actual and perceived levels of physical activity intensity during virtual reality active games
BackgroundResearch suggests that engaging in active virtual reality (VR) video games can elicit light to moderate levels of physical activity (PA), making it a novel and fun mode of exercise. Further research is needed to understand the influence of VR on perceptions of exertion and enjoyment during...
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Main Authors: | Keith E. Naugle (Author), Xzaliya A. Cervantes (Author), Carolyn L. Boone (Author), Brandon Wind (Author), Kelly M. Naugle (Author) |
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Format: | Book |
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Frontiers Media S.A.,
2024-02-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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