Introduction: Intelligent Learning Assessment in Serious Games
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conversation is no longer about whether it makes sense to use SGs in education, but how to exploit their potential to become a revolution is to become effective in the evaluation of the learning progress...
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Serious Games Society,
2018-03-01T00:00:00Z.
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001 | doaj_fec15d9e6c834f11b71ab10add72a098 | ||
042 | |a dc | ||
100 | 1 | 0 | |a Riccardo Berta |e author |
700 | 1 | 0 | |a Pablo Moreno-Ger |e author |
245 | 0 | 0 | |a Introduction: Intelligent Learning Assessment in Serious Games |
260 | |b Serious Games Society, |c 2018-03-01T00:00:00Z. | ||
500 | |a 10.17083/ijsg.v5i1.237 | ||
500 | |a 2384-8766 | ||
520 | |a There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conversation is no longer about whether it makes sense to use SGs in education, but how to exploit their potential to become a revolution is to become effective in the evaluation of the learning progress of the player. The aim of this special issue is to presents some recent in the field of assessment of learning. | ||
546 | |a EN | ||
690 | |a Education | ||
690 | |a L | ||
690 | |a Electronic computers. Computer science | ||
690 | |a QA75.5-76.95 | ||
690 | |a Computer software | ||
690 | |a QA76.75-76.765 | ||
655 | 7 | |a article |2 local | |
786 | 0 | |n International Journal of Serious Games, Vol 5, Iss 1 (2018) | |
787 | 0 | |n http://journal.seriousgamessociety.org/index.php/IJSG/article/view/237 | |
787 | 0 | |n https://doaj.org/toc/2384-8766 | |
856 | 4 | 1 | |u https://doaj.org/article/fec15d9e6c834f11b71ab10add72a098 |z Connect to this object online. |