Introduction: Intelligent Learning Assessment in Serious Games

There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conversation is no longer about whether it makes sense to use SGs in education, but how to exploit their potential to become a revolution is to become effective in the evaluation of the learning progress...

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Bibliographic Details
Main Authors: Riccardo Berta (Author), Pablo Moreno-Ger (Author)
Format: Book
Published: Serious Games Society, 2018-03-01T00:00:00Z.
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100 1 0 |a Riccardo Berta  |e author 
700 1 0 |a Pablo Moreno-Ger  |e author 
245 0 0 |a Introduction: Intelligent Learning Assessment in Serious Games 
260 |b Serious Games Society,   |c 2018-03-01T00:00:00Z. 
500 |a 10.17083/ijsg.v5i1.237 
500 |a 2384-8766 
520 |a There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conversation is no longer about whether it makes sense to use SGs in education, but how to exploit their potential to become a revolution is to become effective in the evaluation of the learning progress of the player. The aim of this special issue is to presents some recent in the field of assessment of learning. 
546 |a EN 
690 |a Education 
690 |a L 
690 |a Electronic computers. Computer science 
690 |a QA75.5-76.95 
690 |a Computer software 
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786 0 |n International Journal of Serious Games, Vol 5, Iss 1 (2018) 
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787 0 |n https://doaj.org/toc/2384-8766 
856 4 1 |u https://doaj.org/article/fec15d9e6c834f11b71ab10add72a098  |z Connect to this object online.