Introduction: Intelligent Learning Assessment in Serious Games
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conversation is no longer about whether it makes sense to use SGs in education, but how to exploit their potential to become a revolution is to become effective in the evaluation of the learning progress...
Saved in:
Main Authors: | Riccardo Berta (Author), Pablo Moreno-Ger (Author) |
---|---|
Format: | Book |
Published: |
Serious Games Society,
2018-03-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Serious Games for education and training
by: Alessandro De Gloria, et al.
Published: (2014) -
Serious games for digital tablets as an introduction to 3D modeling and printing
by: José Luis SAORIN, et al.
Published: (2015) -
WhysoSeriousGame: A conceptual framework for learning motivation through serious game
by: Marzita Mansor, et al.
Published: (2021) -
Artificial Intelligence-Driven Serious Games in Health Care: Scoping Review
by: Alaa Abd-alrazaq, et al.
Published: (2022) -
Game-Based Learning, Gamification in Education and Serious Games
Published: (2022)