Respawn Gamers, Hackers, and Technogenic Life

In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn ill...

Full description

Saved in:
Bibliographic Details
Main Author: Milburn, Colin (auth)
Format: Electronic Book Chapter
Language:English
Published: Durham Duke University Press 2018
Subjects:
Online Access:OAPEN Library: download the publication
OAPEN Library: description of the publication
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000naaaa2200000uu 4500
001 oapen_2024_20_500_12657_22280
005 20200327
003 oapen
006 m o d
007 cr|mn|---annan
008 20200327s2018 xx |||||o ||| 0|eng d
020 |a 9781478090366 
020 |a 9781478002789; 9781478002925; 9781478001348 
040 |a oapen  |c oapen 
024 7 |a 10.1215/9781478090366  |c doi 
041 0 |a eng 
042 |a dc 
072 7 |a JFD  |2 bicssc 
100 1 |a Milburn, Colin  |4 auth 
245 1 0 |a Respawn  |b Gamers, Hackers, and Technogenic Life 
260 |a Durham  |b Duke University Press  |c 2018 
300 |a 1 electronic resource (312 p.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
506 0 |a Open Access  |2 star  |f Unrestricted online access 
520 |a In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world. 
540 |a Creative Commons  |f by-nc-nd/3.0/  |2 cc  |4 http://creativecommons.org/licenses/by-nc-nd/3.0/ 
546 |a English 
650 7 |a Media studies  |2 bicssc 
653 |a video games 
653 |a hacking 
653 |a science fiction 
856 4 0 |a www.oapen.org  |u https://library.oapen.org/bitstream/id/0ba125c1-5a37-4be7-b20c-f67000383e6c/9781478090366_OA.pdf  |7 0  |z OAPEN Library: download the publication 
856 4 0 |a www.oapen.org  |u http://library.oapen.org/handle/20.500.12657/22280  |7 0  |z OAPEN Library: description of the publication