Haines, E., & Akenine-Möller, T. (2019). Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. Springer Nature.
Chicago Style (17th ed.) CitationHaines, Eric, and Tomas Akenine-Möller. Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. Berkeley, CA: Springer Nature, 2019.
MLA (9th ed.) CitationHaines, Eric, and Tomas Akenine-Möller. Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. Springer Nature, 2019.
Warning: These citations may not always be 100% accurate.