Tempest: Geometries of Play
Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play di...
Պահպանված է:
Հիմնական հեղինակ: | |
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Այլ հեղինակներ: | |
Ձևաչափ: | Էլեկտրոնային Գրքի գլուխ |
Լեզու: | անգլերեն |
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Ann Arbor
University of Michigan Press
2015
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Շարք: | Landmark Video Games
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Խորագրեր: | |
Առցանց հասանելիություն: | OAPEN Library: download the publication OAPEN Library: description of the publication |
Ցուցիչներ: |
Ավելացրեք ցուցիչ
Չկան պիտակներ, Եղեք առաջինը, ով նշում է այս գրառումը!
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Ամփոփում: | Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes. |
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Ֆիզիկական նկարագրություն: | 1 electronic resource (167 p.) |
ISBN: | lvg.13030180.0001.001 9780472072699;9780472052691 |
Հասանելի: | Open Access |