Storyplaying: Agency and Narrative in Video Games
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the...
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Format: | Electronic Book Chapter |
Language: | English |
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De Gruyter
2013
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Online Access: | OAPEN Library: download the publication OAPEN Library: description of the publication |
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100 | 1 | |a Domsch, Sebastian |4 auth | |
245 | 1 | 0 | |a Storyplaying: Agency and Narrative in Video Games |
260 | |b De Gruyter |c 2013 | ||
300 | |a 1 electronic resource (196 p.) | ||
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506 | 0 | |a Open Access |2 star |f Unrestricted online access | |
520 | |a Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay. | ||
536 | |a FP7 Ideas: European Research Council | ||
540 | |a All rights reserved |4 http://oapen.org/content/about-rights | ||
546 | |a English | ||
650 | 7 | |a Literary studies: general |2 bicssc | |
653 | |a Narration | ||
653 | |a Narrative | ||
653 | |a Video Games | ||
653 | |a Computer Games | ||
856 | 4 | 0 | |a www.oapen.org |u https://library.oapen.org/bitstream/id/287fc971-b34d-49ed-916f-3810d2e4bbfb/1005468.pdf |7 0 |z OAPEN Library: download the publication |
856 | 4 | 0 | |a www.oapen.org |u http://library.oapen.org/handle/20.500.12657/24643 |7 0 |z OAPEN Library: description of the publication |