The Civic Potential of Video Games
This report draws from the 2008 Pew Teens, Video Games, and Civics Survey, a national survey of youth and their experiences with video games done in partnership with Amanda Lenhart at the Pew Internet and American Life Project, with funding from the John D. and Catherine T. MacArthur Foundation. Tha...
Saved in:
Main Author: | Kahne, Joseph (auth) |
---|---|
Other Authors: | Middaugh, Ellen (auth), Evans, Chris (auth) |
Format: | Electronic Book Chapter |
Language: | English |
Published: |
Cambridge, Massachusetts
The MIT Press
2009
|
Series: | The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
|
Subjects: | |
Online Access: | OAPEN Library: download the publication OAPEN Library: description of the publication |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
The Civic Potential of Video Games
by: Kahne, Joseph
Published: (2009) -
Future Gaming Creative Interventions in Video Game Culture
by: Ruffino, Paolo
Published: (2018) -
Future Gaming Creative Interventions in Video Game Culture
by: Ruffino, Paolo
Published: (2018) -
Storyplaying: Agency and Narrative in Video Games
by: Domsch, Sebastian
Published: (2013) -
Video Games as Tools to Achieve Insight into Cognitive Processes
by: Walter R Boot
Published: (2015)