Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft
The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...
Furkejuvvon:
Váldodahkki: | Glas, René (auth) |
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Materiálatiipa: | Elektrovnnalaš Girjji oassi |
Giella: | eaŋgalasgiella |
Almmustuhtton: |
Amsterdam University Press
2013
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Ráidu: | MediaMatters
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Fáttát: | |
Liŋkkat: | OAPEN Library: download the publication OAPEN Library: description of the publication |
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Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft
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