Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft
The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...
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Hoofdauteur: | |
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Formaat: | Elektronisch Hoofdstuk |
Taal: | Engels |
Gepubliceerd in: |
Amsterdam University Press
2013
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Reeks: | MediaMatters
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Onderwerpen: | |
Online toegang: | OAPEN Library: download the publication OAPEN Library: description of the publication |
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DOAB: description of the publication
Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft
Gepubliceerd in 2013
DOAB: download the publication
DOAB: description of the publication
Elektronisch
Hoofdstuk