Players Unleashed ! Modding The Sims and the Culture of Gaming
The author of this hugely informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of The Sims, the bestselling computer game of all time.<BR>Sihvonen examines...
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Main Author: | |
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Format: | Electronic Book Chapter |
Language: | English |
Published: |
Amsterdam University Press
2011
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Series: | MediaMatters
5 |
Subjects: | |
Online Access: | OAPEN Library: download the publication OAPEN Library: description of the publication |
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100 | 1 | |a Sihvonen, Tanja |4 auth | |
245 | 1 | 0 | |a Players Unleashed ! Modding The Sims and the Culture of Gaming |
260 | |b Amsterdam University Press |c 2011 | ||
300 | |a 1 electronic resource (224 p.) | ||
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520 | |a The author of this hugely informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of The Sims, the bestselling computer game of all time.<BR>Sihvonen examines the technical and material specificities of The Sims mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviours of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules. <BR>From its historical roots in the shoot'em up games, the author bares the fascinating evolution and dynamics of modding, where gender stereotypes, the thrills of hacking and living the Sims' American Dream intersect with the aesthetic and operational dimensions of modding. | ||
520 | |a <i>Players Unleashed!</i> onderzoekt wat er gebeurt wanneer computercode, ideologieën, spelen en modden samenkomen in het bestverkochte computerspel aller tijden, The Sims. Tanja Sihvonen gaat in op de technische en materiële kenmerken van de Sim mods - die zij beschouwt als uitingen van de participatiecultuur - en laat zien in welke culturele context ze ontstaan. Dit boek richt zich op uiteenlopende speleractiviteiten, tot en met het creëren van content en het veranderen van de broncode. <i>Players Unleashed!</i> vergroot het begrip van het modden en maakt duidelijk dat deze activiteiten niet los gezien kunnen worden van de context waarin de <i>gamers</i> opereren. | ||
540 | |a All rights reserved |4 http://oapen.org/content/about-rights | ||
546 | |a English | ||
653 | |a game studies | ||
653 | |a digital culture | ||
653 | |a gaming | ||
653 | |a modding | ||
653 | |a sims | ||
653 | |a digitale cultuur | ||
653 | |a media studies | ||
653 | |a Gameplay | ||
653 | |a Mod (video gaming) | ||
653 | |a Player character | ||
653 | |a The Sims | ||
856 | 4 | 0 | |a www.oapen.org |u https://library.oapen.org/bitstream/id/6526cf20-dd60-4aef-9472-551074c31c1b/369985.pdf |7 0 |z OAPEN Library: download the publication |
856 | 4 | 0 | |a www.oapen.org |u http://library.oapen.org/handle/20.500.12657/34685 |7 0 |z OAPEN Library: description of the publication |