The Place of Play Toys and Digital Cultures
Increasingly, technology is at stake in toys, games and playing. With the immense popularity of computer games, questions concerning the role and function of technology in play have become more pressing. A key aspect of the increasing technologization and digitalization of both toys and play is the...
Saved in:
Main Author: | Lauwaert, Maaike (auth) |
---|---|
Format: | Electronic Book Chapter |
Language: | English |
Published: |
Amsterdam University Press
2009
|
Series: | MediaMatters
3 |
Subjects: | |
Online Access: | OAPEN Library: download the publication OAPEN Library: description of the publication |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
The Place of Play Toys and Digital Cultures
by: Lauwaert, Maaike
Published: (2009) -
Film Remakes as Ritual and Disguise From Carmen to Ripley
by: Zanger, Anat
Published: (2006) -
Film Remakes as Ritual and Disguise From Carmen to Ripley
by: Zanger, Anat
Published: (2006) -
Fabricating the Absolute Fake America in Contemporary Pop Culture
by: Kooijman, Jaap
Published: (2008) -
Fabricating the Absolute Fake America in Contemporary Pop Culture
by: Kooijman, Jaap
Published: (2008)