Developing Graphics Frameworks with Python and OpenGL
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and inter...
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フォーマット: | 電子媒体 図書の章 |
言語: | 英語 |
出版事項: |
Taylor & Francis
2021
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オンライン・アクセス: | OAPEN Library: download the publication OAPEN Library: description of the publication |
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要約: | Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results. |
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物理的記述: | 1 electronic resource (344 p.) |
ISBN: | 9781003181378 9781000407952 9780367721800 9781032021461 |
アクセス: | Open Access |