Ludotopia Spaces, Places and Territories in Computer Games
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,...
Bewaard in:
Andere auteurs: | , |
---|---|
Formaat: | Elektronisch Hoofdstuk |
Taal: | Engels |
Gepubliceerd in: |
Bielefeld
transcript Verlag
2019
|
Reeks: | Edition Medienwissenschaft
63 |
Onderwerpen: | |
Online toegang: | OAPEN Library: download the publication OAPEN Library: description of the publication |
Tags: |
Voeg label toe
Geen labels, Wees de eerste die dit record labelt!
|
Samenvatting: | Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these. |
---|---|
Fysieke beschrijving: | 1 electronic resource (316 p.) |
ISBN: | transcript.9783839447307 9783839447307 9783837647303 |
Toegang: | Open Access |