Ludotopia Spaces, Places and Territories in Computer Games

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,...

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Bibliographic Details
Other Authors: Aarseth, Espen (Editor), Günzel, Stephan (Editor)
Format: Electronic Book Chapter
Language:English
Published: Bielefeld transcript Verlag 2019
Series:Edition Medienwissenschaft 63
Subjects:
Online Access:OAPEN Library: download the publication
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Summary:Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Physical Description:1 electronic resource (316 p.)
ISBN:transcript.9783839447307
9783839447307
9783837647303
Access:Open Access