Ludotopia Spaces, Places and Territories in Computer Games
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g.,...
Sábháilte in:
Rannpháirtithe: | Aarseth, Espen (Eagarthóir), Günzel, Stephan (Eagarthóir) |
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Formáid: | Leictreonach Caibidil leabhair |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Bielefeld
transcript Verlag
2019
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Sraith: | Edition Medienwissenschaft
63 |
Ábhair: | |
Rochtain ar líne: | OAPEN Library: download the publication OAPEN Library: description of the publication |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
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Míreanna comhchosúla
Míreanna comhchosúla
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Ludotopia Spaces, Places and Territories in Computer Games
Foilsithe / Cruthaithe: (2019) -
Games and Bereavement How Video Games Represent Attachment, Loss and Grief
de réir: Harrer, Sabine
Foilsithe / Cruthaithe: (2018) -
Games and Bereavement How Video Games Represent Attachment, Loss and Grief
de réir: Harrer, Sabine
Foilsithe / Cruthaithe: (2018) -
Narrative Mechanics Strategies and Meanings in Games and Real Life
de réir: Suter, Beat
Foilsithe / Cruthaithe: (2021) -
Narrative Mechanics Strategies and Meanings in Games and Real Life
de réir: Suter, Beat
Foilsithe / Cruthaithe: (2021)