Esports and the Media Challenges and Expectations in a Multi-Screen Society

This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following quest...

Full description

Saved in:
Bibliographic Details
Other Authors: Torres-Toukoumidis, Angel (Editor)
Format: Electronic Book Chapter
Language:English
Published: Taylor & Francis 2022
Series:Routledge Focus on Digital Media and Culture
Subjects:
Online Access:OAPEN Library: download the publication
OAPEN Library: description of the publication
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000naaaa2200000uu 4500
001 oapen_2024_20_500_12657_57265
005 20220707
003 oapen
006 m o d
007 cr|mn|---annan
008 20220707s2022 xx |||||o ||| 0|eng d
020 |a 9781003273691 
020 |a 9781032222653 
020 |a 9781032226781 
020 |a 9781000652864 
040 |a oapen  |c oapen 
024 7 |a 10.4324/9781003273691  |c doi 
041 0 |a eng 
042 |a dc 
072 7 |a UDX  |2 bicssc 
072 7 |a GTC  |2 bicssc 
100 1 |a Torres-Toukoumidis, Angel  |4 edt 
700 1 |a Torres-Toukoumidis, Angel  |4 oth 
245 1 0 |a Esports and the Media  |b Challenges and Expectations in a Multi-Screen Society 
260 |b Taylor & Francis  |c 2022 
300 |a 1 electronic resource (135 p.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Routledge Focus on Digital Media and Culture 
506 0 |a Open Access  |2 star  |f Unrestricted online access 
520 |a This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture. 
540 |a Creative Commons  |f https://creativecommons.org/licenses/by-nc-nd/4.0/  |2 cc  |4 https://creativecommons.org/licenses/by-nc-nd/4.0/ 
546 |a English 
650 7 |a Computer games / online games: strategy guides  |2 bicssc 
650 7 |a Communication studies  |2 bicssc 
653 |a communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube 
856 4 0 |a www.oapen.org  |u https://library.oapen.org/bitstream/id/21198dac-240e-40ff-9d96-f58938337383/9781000652864.pdf  |7 0  |z OAPEN Library: download the publication 
856 4 0 |a www.oapen.org  |u https://library.oapen.org/handle/20.500.12657/57265  |7 0  |z OAPEN Library: description of the publication