Video Game Art Reader Volume 4

In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Ga...

Full description

Saved in:
Bibliographic Details
Main Author: Funk, Tiffany (auth)
Format: Electronic Book Chapter
Language:English
Published: Amherst College Press 2022
Subjects:
Online Access:OAPEN Library: download the publication
OAPEN Library: description of the publication
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000naaaa2200000uu 4500
001 oapen_2024_20_500_12657_57787
005 20220805
003 oapen
006 m o d
007 cr|mn|---annan
008 20220805s2022 xx |||||o ||| 0|eng d
020 |a mpub.12414517 
020 |a 9781943208357 
020 |a 9781943208340 
040 |a oapen  |c oapen 
024 7 |a 10.3998/mpub.12414517  |c doi 
041 0 |a eng 
042 |a dc 
072 7 |a AB  |2 bicssc 
072 7 |a AGB  |2 bicssc 
072 7 |a AFKV  |2 bicssc 
100 1 |a Funk, Tiffany  |4 auth 
245 1 0 |a Video Game Art Reader  |b Volume 4 
260 |b Amherst College Press  |c 2022 
300 |a 1 electronic resource (118 p.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
506 0 |a Open Access  |2 star  |f Unrestricted online access 
520 |a In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games. 
540 |a Creative Commons  |f https://creativecommons.org/licenses/by-nc-nd/4.0/  |2 cc  |4 https://creativecommons.org/licenses/by-nc-nd/4.0/ 
546 |a English 
650 7 |a The arts: general issues  |2 bicssc 
650 7 |a Individual artists, art monographs  |2 bicssc 
650 7 |a Electronic, holographic & video art  |2 bicssc 
653 |a The arts: general issues 
653 |a Computer game art 
653 |a Electronic, holographic and video art 
856 4 0 |a www.oapen.org  |u https://library.oapen.org/bitstream/id/c78a4980-7ef0-41d8-80da-7d4c1cbe1b0a/9781943208357.pdf  |7 0  |z OAPEN Library: download the publication 
856 4 0 |a www.oapen.org  |u https://library.oapen.org/handle/20.500.12657/57787  |7 0  |z OAPEN Library: description of the publication