Video Game Art Reader Volume 3
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance...
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Formaat: | Elektronisch Hoofdstuk |
Taal: | Engels |
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Amherst College Press
2019
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Online toegang: | OAPEN Library: download the publication OAPEN Library: description of the publication |
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245 | 1 | 0 | |a Video Game Art Reader |b Volume 3 |
260 | |b Amherst College Press |c 2019 | ||
300 | |a 1 electronic resource (66 p.) | ||
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520 | |a This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes. | ||
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650 | 7 | |a The arts: general issues |2 bicssc | |
650 | 7 | |a Individual artists, art monographs |2 bicssc | |
650 | 7 | |a Electronic, holographic & video art |2 bicssc | |
653 | |a The arts: general issues | ||
653 | |a Computer game art | ||
653 | |a Electronic, holographic and video art | ||
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856 | 4 | 0 | |a www.oapen.org |u https://library.oapen.org/handle/20.500.12657/57791 |7 0 |z OAPEN Library: description of the publication |