Playful Materialities The Stuff That Games Are Made Of

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic...

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Detalles Bibliográficos
Otros Autores: Beil, Benjamin (Editor), Freyermuth, Gundolf S. (Editor), Schmidt, Hanns Christian (Editor), Rusch, Raven (Editor)
Formato: Electrónico Capítulo de libro
Lenguaje:inglés
Publicado: Bielefeld transcript Verlag 2022
Colección:Bild und Bit. Studien zur digitalen Medienkultur 14
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Acceso en línea:OAPEN Library: download the publication
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Descripción
Sumario:Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Descripción Física:1 electronic resource (404 p.)
ISBN:9783839462003
9783837662009
9783732862009
Acceso:Open Access