Fictional Practices of Spirituality I Interactive Media

»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video ga...

Descripción completa

Guardado en:
Detalles Bibliográficos
Otros Autores: Marcato, Leonardo (Editor), Schniz, Felix (Editor)
Formato: Electrónico Capítulo de libro
Lenguaje:inglés
Publicado: Bielefeld transcript Verlag 2023
Colección:Edition Kulturwissenschaft 262
Materias:
Acceso en línea:OAPEN Library: download the publication
OAPEN Library: description of the publication
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!

MARC

LEADER 00000naaaa2200000uu 4500
001 oapen_2024_20_500_12657_85726
005 20231201
003 oapen
006 m o d
007 cr|mn|---annan
008 20231201s2023 xx |||||o ||| 0|eng d
020 |a 9783839461921 
020 |a 9783839461921 
020 |a 9783837661927 
040 |a oapen  |c oapen 
024 7 |a 10.14361/9783839461921  |c doi 
041 0 |a eng 
042 |a dc 
072 7 |a JFD  |2 bicssc 
072 7 |a JFCA  |2 bicssc 
072 7 |a HRA  |2 bicssc 
100 1 |a Marcato, Leonardo  |4 edt 
700 1 |a Schniz, Felix  |4 edt 
700 1 |a Marcato, Leonardo  |4 oth 
700 1 |a Schniz, Felix  |4 oth 
245 1 0 |a Fictional Practices of Spirituality I  |b Interactive Media 
260 |a Bielefeld  |b transcript Verlag  |c 2023 
300 |a 1 electronic resource (476 p.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Edition Kulturwissenschaft  |v 262 
506 0 |a Open Access  |2 star  |f Unrestricted online access 
520 |a »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. 
540 |a Creative Commons  |f https://creativecommons.org/licenses/by-nc-nd/4.0/  |2 cc  |4 https://creativecommons.org/licenses/by-nc-nd/4.0/ 
546 |a English 
650 7 |a Media studies  |2 bicssc 
650 7 |a Popular culture  |2 bicssc 
650 7 |a Religion: general  |2 bicssc 
653 |a Experience 
653 |a Game Design 
653 |a Interactive Fiction 
653 |a Spirituality 
653 |a Videogames 
653 |a Media 
653 |a Popular Culture 
653 |a Religion 
653 |a Computer Games 
653 |a Religious Studies 
653 |a Digital Media 
653 |a Media Studies 
856 4 0 |a www.oapen.org  |u https://library.oapen.org/bitstream/id/ceadbce7-0510-48a9-87ab-116cc942ac40/9783839461921.pdf  |7 0  |z OAPEN Library: download the publication 
856 4 0 |a www.oapen.org  |u https://library.oapen.org/handle/20.500.12657/85726  |7 0  |z OAPEN Library: description of the publication