The evaluation and implementation on the development of stimulation setting using CTML Model / Mohd Khairul Azlan Rahmat and Siti Zuraida Maaruf

This research aimed to identify the possibility and opportunity to implement the stimulation room courseware for drawing studies method in additional and substitute for the outdoor learning and indoor learning method in the teaching and learning of Drawing Studies subject in tertiary level of art ed...

Full description

Saved in:
Bibliographic Details
Main Authors: Rahmat, Mohd Khairul Azlan (Author), Maaruf, Siti Zuraida (Author)
Format: Book
Published: UiTM Press, 2019.
Subjects:
Online Access:Link Metadata
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 repouitm_30028
042 |a dc 
100 1 0 |a Rahmat, Mohd Khairul Azlan  |e author 
700 1 0 |a Maaruf, Siti Zuraida  |e author 
245 0 0 |a The evaluation and implementation on the development of stimulation setting using CTML Model / Mohd Khairul Azlan Rahmat and Siti Zuraida Maaruf 
260 |b UiTM Press,   |c 2019. 
500 |a https://ir.uitm.edu.my/id/eprint/30028/1/30028.pdf 
500 |a  The evaluation and implementation on the development of stimulation setting using CTML Model / Mohd Khairul Azlan Rahmat and Siti Zuraida Maaruf. (2019) Social and Management Research Journal (SMRJ) <https://ir.uitm.edu.my/view/publication/Social_and_Management_Research_Journal_=28SMRJ=29/>, 16 (1). pp. 41-54. ISSN 0128-1089  
520 |a This research aimed to identify the possibility and opportunity to implement the stimulation room courseware for drawing studies method in additional and substitute for the outdoor learning and indoor learning method in the teaching and learning of Drawing Studies subject in tertiary level of art education in Malaysia. Thus, this research is conducted in order to develop the stimulation room courseware for drawing studies that will be an optional teaching aid for the subject. This courseware and method will be an integrated use of ICT in the Visual Art Education field. This research was conducted by utilising the design development research (DDR) that consisted of three (3) phases. Phase 1: Needs Analysis, Phase 2: Design and Development and Phase 3: Implementation and Evaluation. However, for the purposed of this article, the researchers will only discuss Phase 3, that is the Implementation and Evaluation phase. The data was collected by the usability test form that has been given to three (3) experts in different fields; one (1) expert on videography, one (1) expert on interface design and one (1) expert on graphic design. The purpose of having this three (3) experts was to evaluate and provide feedbacks on the stimulation room courseware for drawing studies. Pre-test and post-test were carried out by eight (8) students of Art and Design that have undergone the subject of Drawing Studies using open-ended questionnaire. The feedbacks were then subjected to evaluation and assessment by two (2) experts in Drawing Studies. Based on the findings, the development of the stimulation method and the courseware is relevant and has possibilities for implementation in tertiary level art education in Malaysia. 
546 |a en 
690 |a Learning. Learning strategies 
690 |a Creative ability. Imagination. Creative thinking. Concept learning. Constructivism (Education) 
690 |a Cognitive learning. Thinking skills. Critical thinking 
655 7 |a Article  |2 local 
655 7 |a PeerReviewed  |2 local 
787 0 |n https://ir.uitm.edu.my/id/eprint/30028/ 
787 0 |n https://smrj.uitm.edu.my/ 
787 0 |n https://doi.org/10.24191/smrj.v16i1.6080 
856 4 1 |u https://ir.uitm.edu.my/id/eprint/30028/  |z Link Metadata