Student engagement, collaboration and critical thinking through a board game module in an architecture history class / Mayamin Yuhaniz ... [et. al]
A module of producing and playing board games was piloted to increase students' interest towards an architecture history class. Five classes adopted the module but only one class was studied for student engagements, the collaboration between peers and the presence of critical thinking. The inve...
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Universiti Teknologi MARA, Perak,
2018.
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