Mobile Application for Learning and Memorizing Japanese Characters using Game-Based Learning

The Japanese language has three writing system which are Hiragana, Katakana, and Kanji. To help with the pronunciation of Hiragana and Katakana characters, they include special accented characters known as 'Dakuten' and 'Handakuten'. However, most students have difficulties in re...

Full description

Saved in:
Bibliographic Details
Main Authors: Mohd Rozi, Nor Aizie Izzaty (Author), Ahmadon, Fadzlin (Author), Mohamed Aris, Ruzana (Author), Mohd Hizal, Muhammad Haziq (Author), Maarof, Haziq Iqbal (Author)
Format: Book
Published: 2020-02.
Subjects:
Online Access:Link Metadata
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 repouitm_422
042 |a dc 
100 1 0 |a Mohd Rozi, Nor Aizie Izzaty  |e author 
700 1 0 |a Ahmadon, Fadzlin  |e author 
700 1 0 |a Mohamed Aris, Ruzana  |e author 
700 1 0 |a Mohd Hizal, Muhammad Haziq  |e author 
700 1 0 |a Maarof, Haziq Iqbal  |e author 
245 0 0 |a Mobile Application for Learning and Memorizing Japanese Characters using Game-Based Learning 
260 |c 2020-02. 
500 |a https://ir.uitm.edu.my/id/eprint/422/1/422.pdf 
520 |a The Japanese language has three writing system which are Hiragana, Katakana, and Kanji. To help with the pronunciation of Hiragana and Katakana characters, they include special accented characters known as 'Dakuten' and 'Handakuten'. However, most students have difficulties in remembering and recognizing Hiragana and Katakana characters and how these characters can be pronounced. Therefore, a game was developed to help students in memorizing, recognizing the different symbols of Hiragana and Katakana character, and increase a better understanding of them. This project uses the ADDIE model as a framework in Methodology because the model is commonly used in educational and instructional design development. The game involves two types, the first one is Memory Song Game and the second one is Match Puzzle Game. The game's theme is 'Pirate' where the player needs to find the character that matches the puzzle space while memorizing the characters through Game-Based Learning principle. Thirteen students in UiTM Jasin Melaka who are learning the Japanese language and who are also planning to take Japanese as a third language are involved to test the usability of the game. The majority of the respondents are satisfied the game is beneficial and good in the enhancement of learning in the Japanese language. It was discovered that they enjoyed the challenging part of the game. In conclusion, this project has successfully achieved all three objectives that have been identified at the beginning of the process 
546 |a en 
690 |a Mobile computing 
655 7 |a Conference or Workshop Item  |2 local 
655 7 |a PeerReviewed  |2 local 
787 0 |n https://ir.uitm.edu.my/id/eprint/422/ 
787 0 |n https://jamcsiix.wixsite.com/home 
856 4 1 |u https://ir.uitm.edu.my/id/eprint/422/  |z Link Metadata