Chapter 5 (EPC551 - MIPv1) / Muhammad Akmal Nabil Mohd Nazmir and Omar Muzaffar Amir Faezal
Instructional Design is the practice of creating "instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing. Utilising the resources such as Textbook, GAGNE, and ARCS method of learning allows the Instructional Design to take shape of a...
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Asıl Yazarlar: | , |
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Materyal Türü: | Kitap |
Baskı/Yayın Bilgisi: |
Universiti Teknologi MARA Shah Alam,
2018-08.
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Konular: | |
Online Erişim: | Link Metadata |
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Özet: | Instructional Design is the practice of creating "instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing. Utilising the resources such as Textbook, GAGNE, and ARCS method of learning allows the Instructional Design to take shape of an English language game that aims to educate students, and allow the students an immersive experience and entertain themselves playing a video game that aims to teach Grammar, Reading Comprehension, and Listening exercises. The objective of this game is to instil entertainment in learning via the application of an immersive video game, rife with both lore and characters. |
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Diğer Bilgileri: | https://ir.uitm.edu.my/id/eprint/42840/1/42840.pdf |