The implementation of augmented reality in geometry for primary school students / Hendra Pradibta, Odhitya Desta Triswidrananta and Maisia Rohmatul Jannah
Mathematics is a subject studied from elementary education up to the university level. In general, learning mathematics uses a conventional approach using a whiteboard. This method has shortcomings in the process of visualization and simulation, especially in the material of geometry. This research...
Saved in:
Main Authors: | , , |
---|---|
Format: | Book |
Published: |
UiTM Cawangan Perlis,
2023.
|
Subjects: | |
Online Access: | Link Metadata |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
MARC
LEADER | 00000 am a22000003u 4500 | ||
---|---|---|---|
001 | repouitm_71028 | ||
042 | |a dc | ||
100 | 1 | 0 | |a Pradibta, Hendra |e author |
700 | 1 | 0 | |a Triswidrananta, Odhitya Desta |e author |
700 | 1 | 0 | |a Jannah, Maisia Rohmatul |e author |
245 | 0 | 0 | |a The implementation of augmented reality in geometry for primary school students / Hendra Pradibta, Odhitya Desta Triswidrananta and Maisia Rohmatul Jannah |
260 | |b UiTM Cawangan Perlis, |c 2023. | ||
500 | |a https://ir.uitm.edu.my/id/eprint/71028/1/71028.pdf | ||
500 | |a The implementation of augmented reality in geometry for primary school students / Hendra Pradibta, Odhitya Desta Triswidrananta and Maisia Rohmatul Jannah. (2023) Journal of Computing Research and Innovation (JCRINN) <https://ir.uitm.edu.my/view/publication/Journal_of_Computing_Research_and_Innovation_=28JCRINN=29/>, 8 (1): 4. pp. 45-57. ISSN 2600-8793 | ||
520 | |a Mathematics is a subject studied from elementary education up to the university level. In general, learning mathematics uses a conventional approach using a whiteboard. This method has shortcomings in the process of visualization and simulation, especially in the material of geometry. This research develops a learning application by utilizing Augmented Reality technology with the content of geometry for sixth-grade primary school students. Augmented Reality can visualize and simulate geometry for students with an interaction model. Linear Congruential Generator (LCG) and Fuzzy Tsukamoto methods are used in this application as a randomization method and score determination method. The results obtained from the testing process show that the LCG and fuzzy Tsukamoto methods can run according to the design. In user testing using a questionnaire, the results obtained 4.6 of scale 5.0 indicating that respondents provided good responses for the Augmented Reality Geometry application. | ||
546 | |a en | ||
690 | |a Learning. Learning strategies | ||
690 | |a Computer simulation | ||
655 | 7 | |a Article |2 local | |
655 | 7 | |a PeerReviewed |2 local | |
787 | 0 | |n https://ir.uitm.edu.my/id/eprint/71028/ | |
787 | 0 | |n https://crinn.conferencehunter.com/index.php/jcrinn | |
787 | 0 | |n https://doi.org/10.24191/jcrinn.v8i1.341 | |
856 | 4 | 1 | |u https://ir.uitm.edu.my/id/eprint/71028/ |z Link Metadata |