The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali ...[et al.]

Today digital games have become an important part of "digital generation" who have grown up playing computer and video games and increasingly an important part of our culture as a whole. Despite many criticisms, there is now increasing interest in asking whether digital games might be offe...

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Main Authors: Mahali, Mahathir (Author), Jamaluddin, Junaidah (Author), Mohd Din, Norlaila (Author), Ahmad, Mohamad Azmi Nias (Author), Abdul Jabar, Faizan (Author), Mohamad Fadzillah, Nur Syazwani (Author)
Format: Book
Published: 2016.
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100 1 0 |a Mahali, Mahathir  |e author 
700 1 0 |a Jamaluddin, Junaidah  |e author 
700 1 0 |a Mohd Din, Norlaila  |e author 
700 1 0 |a Ahmad, Mohamad Azmi Nias  |e author 
700 1 0 |a Abdul Jabar, Faizan  |e author 
700 1 0 |a Mohamad Fadzillah, Nur Syazwani  |e author 
245 0 0 |a The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali ...[et al.] 
260 |c 2016. 
500 |a https://ir.uitm.edu.my/id/eprint/78521/1/78521.pdf 
520 |a Today digital games have become an important part of "digital generation" who have grown up playing computer and video games and increasingly an important part of our culture as a whole. Despite many criticisms, there is now increasing interest in asking whether digital games might be offering a powerful new medium to support student's learning in the information age. Researchers and educators have started researching on how to apply games into classroom activities to foster and support the learning process. The purpose of this paper is to discuss the effects of digital games on student's learning based on a review of literature. Many of the researchers focus their attention on the effects of the games on student's motivation, enjoyment, interest, skills, academic performance, competitiveness, efficacy, teamwork, attitude, psychology and health. In addition, this paper will also highlight some of the barriers and challenges in using digital games within our current education system and within our existing modes of learning. 
546 |a en 
690 |a Educational technology 
690 |a Computers in education. Information technology 
655 7 |a Conference or Workshop Item  |2 local 
655 7 |a PeerReviewed  |2 local 
787 0 |n https://ir.uitm.edu.my/id/eprint/78521/ 
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