Empowering Kodu Game As A Numeracy Learning Media For Kindergarten

In a process of learning, arithmetic or psychology evaluation, the kindergarten grade need some pleasant thing. One of the media that can be used is a game. Game based on Indonesian-English dictionary means "permainan". The research purposed to create a game that can be used to arithmetic...

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Bibliographic Details
Main Authors: Prambudi, Septiawan Bagus (Author), , Endah Sudarmilah, S.T., M.Eng (Author), , Yusuf Sulistyo Nugroho, S.T., M.Eng (Author)
Format: Book
Published: 2013.
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Summary:In a process of learning, arithmetic or psychology evaluation, the kindergarten grade need some pleasant thing. One of the media that can be used is a game. Game based on Indonesian-English dictionary means "permainan". The research purposed to create a game that can be used to arithmetic measurement. The problem that discussed in this research is how to create and design a game that has element of educating, attracting and easy to play and then be able to be the numeracy media for kindergarten. This research has been done for create a game which there are materials that can be used to assist the children in learning how to do the numeracy with some interesting background arena. The method used in this game is SDLC (System Development Life Cycles) method. This method describe the life cycles of system development in creating and designing game. The life cycles are; the step of requirement definition, the analyzing of requirement, the step of planning, the step of building system, testing the system and application treatment. Creating this game used the program .Net Framework 4.5, XNA Framework 4.0 and Kodu Game Lab v1.3.5.0. The result of this creating is the application of kodu game as a numeracy learning media for Kindergarten that consists of the material about children's numeracy suitable with the children's curriculum of Kindergarten in grade B. This game consists of four levels with the different background arena (race, shoot and adventure). Each child needs a different time to complete each level of the game because differences of the ability and backgrounds. When it fails at a certain level then jump to the next level. Based on the testing result, 80% respondent of teacher said that the game helped the children learning numeracy, 80% respondent of teacher and 72% respondent of children said that this game appearance was attracting and 70% respondent said that the element was easy to play. So, the purpose of this creating game that has element of educating, attracting and easy to play and then be able to be the numeracy media for kindergarten has been reached.
Item Description:https://eprints.ums.ac.id/26114/16/NASKAH_PUBLIKASI.pdf
https://eprints.ums.ac.id/26114/1/Awal.pdf
https://eprints.ums.ac.id/26114/3/Bab_I.pdf
https://eprints.ums.ac.id/26114/5/Bab_II.pdf
https://eprints.ums.ac.id/26114/9/Bab_III.pdf
https://eprints.ums.ac.id/26114/10/Bab_IV.pdf
https://eprints.ums.ac.id/26114/11/Bab_V.pdf
https://eprints.ums.ac.id/26114/13/Daftar_Pustaka.pdf
https://eprints.ums.ac.id/26114/15/Lampiran.PDF