Aplikasi Augmented Reality Game Edukasi Untuk Pengenalan Organ Tubuh Manusia

Human organs is a vital instrument in the human body. In practice, the introduction of human organs in primary school in need of a 3-dimensional props are only owned by the school. While primary school children to be interested in new things. Therefore it takes innovation to bridge both these proble...

Full description

Saved in:
Bibliographic Details
Main Authors: Wibowo, Pungky Ary (Author), , Endah Sudarmilah, S.T., M.Eng (Author)
Format: Book
Published: 2015.
Subjects:
Online Access:Connect to this object online
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 repoums_35550
042 |a dc 
100 1 0 |a Wibowo, Pungky Ary  |e author 
700 1 0 |a , Endah Sudarmilah, S.T., M.Eng  |e author 
245 0 0 |a Aplikasi Augmented Reality Game Edukasi Untuk Pengenalan Organ Tubuh Manusia 
260 |c 2015. 
500 |a https://eprints.ums.ac.id/35550/1/9.%20NASKAH%20PUBLIKASI.pdf 
500 |a https://eprints.ums.ac.id/35550/4/1.%20HALAMAN%20DEPAN.pdf 
500 |a https://eprints.ums.ac.id/35550/7/2.%20BAB%20I.pdf 
500 |a https://eprints.ums.ac.id/35550/10/3.%20BAB%20II.pdf 
500 |a https://eprints.ums.ac.id/35550/11/4.%20BAB%20III.pdf 
500 |a https://eprints.ums.ac.id/35550/12/5.%20BAB%20IV.pdf 
500 |a https://eprints.ums.ac.id/35550/13/6.%20BAB%20V.pdf 
500 |a https://eprints.ums.ac.id/35550/20/7.%20DAFTAR%20PUSTAKA.pdf 
500 |a https://eprints.ums.ac.id/35550/24/8.%20LAMPIRAN.pdf 
500 |a https://eprints.ums.ac.id/35550/27/Surat%20Pernyataan%20Publikasi.pdf 
520 |a Human organs is a vital instrument in the human body. In practice, the introduction of human organs in primary school in need of a 3-dimensional props are only owned by the school. While primary school children to be interested in new things. Therefore it takes innovation to bridge both these problems with the application of augmented reality educational game to interest and assist students in human organs. The researchers design and build augmented reality applications educational game with a method of SDLC (System Development Life Cycle). Applications built using Unity3D, Blender as modeling, vuforia Augmented Reality SDK to form, and programming with playmaker. Application of augmented reality games have games that matter taken from the material introduction of human organs. Tested research results to students SDIT Muhammadiyah Al-Kautsar Kartasura IV Class C with students demonstrating and operate directly. Based on the data from the questionnaires, applications created can attract and help students learn in human organs. 
546 |a en 
546 |a en 
546 |a en 
546 |a en 
546 |a en 
546 |a en 
546 |a en 
546 |a en 
546 |a en 
546 |a en 
690 |a L Education (General) 
690 |a T Technology (General) 
655 7 |a Thesis  |2 local 
655 7 |a NonPeerReviewed  |2 local 
787 0 |n https://eprints.ums.ac.id/35550/ 
787 0 |n L200110061 
856 \ \ |u https://eprints.ums.ac.id/35550/  |z Connect to this object online