Edugame Mengenal Tari Tradisional Indonesia MelaluiAugmented Reality Berbasis Android
Traditional dance is one of the results of culture in the form of dances from generation by the people's in the State Indonesia. Traditional dance has its own value and purpose of the story, as well as in Indonesia has many ethnic areas that have characteristics different dance. In this case, t...
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2016.
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100 | 1 | 0 | |a Ustia, Nurul |e author |
700 | 1 | 0 | |a , Endah Sudarmilah, S.T., M.Eng |e author |
245 | 0 | 0 | |a Edugame Mengenal Tari Tradisional Indonesia MelaluiAugmented Reality Berbasis Android |
260 | |c 2016. | ||
500 | |a https://eprints.ums.ac.id/45814/1/Naskah%20Publikasi.pdf | ||
500 | |a https://eprints.ums.ac.id/45814/2/SURAT%20PERNYATAAN.pdf | ||
520 | |a Traditional dance is one of the results of culture in the form of dances from generation by the people's in the State Indonesia. Traditional dance has its own value and purpose of the story, as well as in Indonesia has many ethnic areas that have characteristics different dance. In this case, the introduction of dance culture in the people's and students can be seen by viewing and reading of books, mass media and print media. Therefore in need of new innovations to attract people and students in recognizing traditional dance in Indonesia. The application was designed and built in the form of education augmented reality game with the method SDLC (System Development Life Cycle). Application built using Unity3D, Blender as modeling, Vuvoria SDK to create augmented reality, MonoDevelop as software programming, Free Audio Editor 2016 for audio editing, Movie Maker to editing video and Corel Draw to create 2D (Two Dimension) design. Education augmented reality game applications have a game that is a matter of statements of material origin of the traditional dance. Results of the application were tested to students SDIT Al-Hikam Banyudono Boyolali General Classes with students demonstrating and operate directly. Based on data from 30 respondens the questionnaire, the application that created can attract and help students learn about traditional dance of Indonesia. The test results 87% of students stated this app helps students in understanding the cultural learning and 96% of students said that the application able to increase the desire to learning. Keyword : Augmented Reality, Education Game,Indonesia, Traditional dance. | ||
546 | |a en | ||
546 | |a en | ||
690 | |a L Education (General) | ||
690 | |a T Technology (General) | ||
655 | 7 | |a Thesis |2 local | |
655 | 7 | |a NonPeerReviewed |2 local | |
787 | 0 | |n https://eprints.ums.ac.id/45814/ | |
787 | 0 | |n L200120066 | |
856 | \ | \ | |u https://eprints.ums.ac.id/45814/ |z Connect to this object online |