PENGEMBANGAN GAME EDUKASI BERBASIS INTERTEKSTUAL PADA KONSEP PROSES EKSOTERM DAN ENDOTERM

The research was carried out by obtaining educational games based on intertextual material on exothermic and endothermic reactions that apply in terms of content, pedagogy and multimedia aspects. The research method used is the Research and Development (R&D) method on a small scale, namely 5 sta...

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Main Author: Yulita Khotifah, - (Author)
Format: Book
Published: 2023-08-25.
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245 0 0 |a PENGEMBANGAN GAME EDUKASI BERBASIS INTERTEKSTUAL PADA KONSEP PROSES EKSOTERM DAN ENDOTERM 
260 |c 2023-08-25. 
500 |a http://repository.upi.edu/104814/1/S_KIM_1907704_Title.pdf 
500 |a http://repository.upi.edu/104814/2/S_KIM_1907704_Chapter%201.pdf 
500 |a http://repository.upi.edu/104814/3/S_KIM_1907704_Chapter%202.pdf 
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500 |a http://repository.upi.edu/104814/6/S_KIM_1907704_Chapter%205.pdf 
500 |a http://repository.upi.edu/104814/7/S_KIM_1907704_Appendix.pdf 
520 |a The research was carried out by obtaining educational games based on intertextual material on exothermic and endothermic reactions that apply in terms of content, pedagogy and multimedia aspects. The research method used is the Research and Development (R&D) method on a small scale, namely 5 stages. The stages of information gathering were carried out by analyzing Basic Competence in the 2013 curriculum, analyzing existing games, analyzing 3 levels of representation, analyzing misconceptions. The planning stage creates an educational game design and continues with the initial product development stage. In the limited trial phase, expert validation was carried out and asked for responses from teachers and students. After the limited trial, the initial product revision was carried out. The validation results from the aspect of content, video animation as a submicroscopic level and helps in explaining exothermic and endothermic reaction processes. The results of the validation of the pedagogical aspect, there is a completeness of the materials used in the game with basic competencies, competency capture indicators, factual materials to context. The results of the validation of the multimedia aspect of the educational game display are interesting. It can be stated that this educational game is feasible after being validated by content, pedagogy and multimedia experts. Teachers gave positive responses to how to explain the concepts of exothermic and endothermic reactions, clarity of characters/animations and videos, ease of navigation, and application of pedagogy in educational games. Students' responses to the educational game that was developed had an approval level of 94.83%. The results of student responses to educational games show that toys are very good, so they can be practical to use. The navigation buttons contained in educational games can be easily understood by students. Characters / animations can also be observed clearly. Keywords: Educational Games, Intertextual, Exothermic and Endothermic Reactions 
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