THE USE OF GAMIFICATION TO IMPROVE STUDENTS' VOCABULARY MASTERY
The research describes the use of gamification to improve students' vocabulary mastery. The research was aimed at discovering the use of gamification in helping junior high school students to improve their vocabulary mastery and the students' responses to the use of gamification to improve...
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Main Author: | Fiqih P, Emier Abdul (Author) |
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Format: | Book |
Published: |
2017-01-26.
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Subjects: | |
Online Access: | Link Metadata |
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