INQUIRY LEARNING AND COLLABORATIVE LEARNING STRATEGIES IN TEACHING WRITING WITHIN A GAME-BASED LEARNING FRAMEWORK

The implementation of video games in education has increased in the last decades. It is imperative to cope with the changes to develop technological pedagogy using video games in the classroom. Regardless the extensive research on using game in the writing classroom, which strategy the teachers used...

Full description

Saved in:
Bibliographic Details
Main Author: Roki Ranjani Sanjadireja, - (Author)
Format: Book
Published: 2019-08-23.
Subjects:
Online Access:Link Metadata
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000 am a22000003u 4500
001 repoupi_38480
042 |a dc 
100 1 0 |a Roki Ranjani Sanjadireja, -  |e author 
245 0 0 |a INQUIRY LEARNING AND COLLABORATIVE LEARNING STRATEGIES IN TEACHING WRITING WITHIN A GAME-BASED LEARNING FRAMEWORK 
260 |c 2019-08-23. 
500 |a http://repository.upi.edu/38480/14/T_ING_1706707_Title.pdf 
500 |a http://repository.upi.edu/38480/9/T_ING_1706707_Chapter1.pdf 
500 |a http://repository.upi.edu/38480/10/T_ING_1706707_Chapter2.pdf 
500 |a http://repository.upi.edu/38480/11/T_ING_1706707_Chapter3.pdf 
500 |a http://repository.upi.edu/38480/12/T_ING_1706707_Chapter4.pdf 
500 |a http://repository.upi.edu/38480/13/T_ING_1706707_Chapter5.pdf 
500 |a http://repository.upi.edu/38480/15/T_ING_1706707_Appendix.pdf 
520 |a The implementation of video games in education has increased in the last decades. It is imperative to cope with the changes to develop technological pedagogy using video games in the classroom. Regardless the extensive research on using game in the writing classroom, which strategy the teachers used in the classroom remains unknown. This study aims to measure the implementation of game in the classroom with two different strategies: inquiry and collaborative strategies. The design of the study is a mixed method explanatory design with 37 students purposively selected at the higher education level. The samples are divided into three groups: the GBL with inquiry strategies, GBL with collaborative strategies, and control group without GBL. Both experiment groups experienced 'Transformational Play' framework. To compare the means between groups, the statistical analysis used is ANOVA and post hoc analysis. The post hoc result revealed that the mean score of GBL with inquiry strategies was significantly higher compared to the control group, however, GBL with collaborative strategies is not significantly different compared to the control group, and GBL with collaborative strategies is not significantly different compared to GBL with inquiry strategies. The observation reveals that the collaborative group needs more preparation for learning and specific strategy for collaborative-competitive environment. Although the collaborative group is not significantly different compared to the control group, the students' learning experience was positive according to Flow Condition Questionnaire and the structured interview. The students felt that learning with GBL was challenging, fun, serious, and easy to follow. 
546 |a en 
546 |a en 
546 |a en 
546 |a en 
546 |a en 
546 |a en 
546 |a en 
690 |a L Education (General) 
690 |a PE English 
690 |a T Technology (General) 
655 7 |a Thesis  |2 local 
655 7 |a NonPeerReviewed  |2 local 
787 0 |n http://repository.upi.edu/38480/ 
787 0 |n http://repository.upi.edu 
856 |u https://repository.upi.edu/38480  |z Link Metadata