PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR DI SEKOLAH MENENGAH KEJURUAN

During the COVID-19 pandemic, learning activities should be run well even though students were staying at home. Teachers were required to be able to design innovated learning media by utilizing online media. One of the learning media that is easily accessible by students is Android-based learning me...

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Bibliographic Details
Main Author: Ardhia Regita, - (Author)
Format: Book
Published: 2020-08-28.
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100 1 0 |a Ardhia Regita, -  |e author 
245 0 0 |a PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR DI SEKOLAH MENENGAH KEJURUAN 
260 |c 2020-08-28. 
500 |a http://repository.upi.edu/51269/1/S_TE_1607523_Title.pdf 
500 |a http://repository.upi.edu/51269/2/S_TE_1607523_Chapter1.pdf 
500 |a http://repository.upi.edu/51269/3/S_TE_1607523_Chapter2.pdf 
500 |a http://repository.upi.edu/51269/4/S_TE_1607523_Chapter3.pdf 
500 |a http://repository.upi.edu/51269/5/S_TE_1607523_Chapter4.pdf 
500 |a http://repository.upi.edu/51269/6/S_TE_1607523_Chapter5.pdf 
500 |a http://repository.upi.edu/51269/7/S_TE_1607523_Appendix.pdf 
520 |a During the COVID-19 pandemic, learning activities should be run well even though students were staying at home. Teachers were required to be able to design innovated learning media by utilizing online media. One of the learning media that is easily accessible by students is Android-based learning media. This study aims to (1) produce Android-based learning media for Basic Computer and Networking Subject in Vocational High Schools (VHS); (2) determine the feasibility level of the Android-based learning media; (3) determine the response of students after the implementation of the learning media. The method used in this research is a quantitative method with the ADDIE (Analyze, Design, Development, Implementation and Evaluate) approach. The subjects in this study were 23 students of grade X and 2 teachers as experts of Multimedia Department at private VHS, namely SMK PGII in Bandung, West Java, Indonesia. The results of the research were: (1) Android-based learning media with features of core competences, learning materials, learning videos and exercises for Computer and Basic Networking Subject, were successfully developed; (2) the feasibility level of the media is in good category with several notes of improvement, namely 70.1% and 76.9% from media experts and material experts, respectively; (3) the response of students was in very good category (85.25%). It can be concluded that Android-based learning media developed can be used by VHS's students in Computer and Basic Network Subject. 
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690 |a TK Electrical engineering. Electronics Nuclear engineering 
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