HUBUNGAN FREKUENSI DAN LAMA BERMAIN GAME ONLINE SERTA AKTIVITAS FISIK DAN POLA MAKAN DENGAN STATUS GIZI REMAJA SEMASA COVID-19 PADA SISWA SMP ISLAM AL KAUTSAR TANGERANG SELATAN TAHUN 2021
Internet use during the Covid-19 pandemic increased by 8.9% in 2020, one of the media accessed was online games. 14% of online game addicts are school-age children. Playing online games excessively can affect nutritional status, as well as high levels of physical activity without being balanced with...
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2021-07-16.
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