HUBUNGAN ANTARA DURASI PENGGUNAAN SMARTPHONE DENGAN KELUHAN NYERI LEHER PADA TIM E-SPORT MOBILE LEGENDS UPN VETERAN JAKARTA
Background : Smartphones are a tangible manifestation of technological advances, devices that work very complex, internet access, social media, and game applications. E-sports or cybersports, virtual sports, and competitive games, which are video game competitions. E-sport is connected to the intern...
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2022-05-18.
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001 | repoupnvj_19290 | ||
042 | |a dc | ||
100 | 1 | 0 | |a Sheilla Maurie Arthamevia, . |e author |
245 | 0 | 0 | |a HUBUNGAN ANTARA DURASI PENGGUNAAN SMARTPHONE DENGAN KELUHAN NYERI LEHER PADA TIM E-SPORT MOBILE LEGENDS UPN VETERAN JAKARTA |
260 | |c 2022-05-18. | ||
500 | |a http://repository.upnvj.ac.id/19290/12/ABSTRAK.pdf | ||
500 | |a http://repository.upnvj.ac.id/19290/2/AWAL.pdf | ||
500 | |a http://repository.upnvj.ac.id/19290/3/BAB%201.pdf | ||
500 | |a http://repository.upnvj.ac.id/19290/4/BAB%202.pdf | ||
500 | |a http://repository.upnvj.ac.id/19290/5/BAB%203.pdf | ||
500 | |a http://repository.upnvj.ac.id/19290/6/BAB%204.pdf | ||
500 | |a http://repository.upnvj.ac.id/19290/7/BAB%205.pdf | ||
500 | |a http://repository.upnvj.ac.id/19290/8/DAFTAR%20PUSTAKA.pdf | ||
500 | |a http://repository.upnvj.ac.id/19290/9/RIWAYAT%20HIDUP.pdf | ||
500 | |a http://repository.upnvj.ac.id/19290/10/LAMPIRAN.pdf | ||
500 | |a http://repository.upnvj.ac.id/19290/11/HASIL%20PLAGIARISM.pdf | ||
500 | |a http://repository.upnvj.ac.id/19290/13/ARTIKEL%20KI.pdf | ||
520 | |a Background : Smartphones are a tangible manifestation of technological advances, devices that work very complex, internet access, social media, and game applications. E-sports or cybersports, virtual sports, and competitive games, which are video game competitions. E-sport is connected to the internet network. Musculoskeletal disorders related to the use of computers and smartphones cause neck muscle fatigue caused by poor posture and for a long time resulting in muscle tension. The duration of cell phone use is a big factor in determining neck pain. Objective : The purpose of this study was to determine the relationship between the duration of smartphone use and neck pain in the Mobile Legends E-sport Team UPN Veteran Jakarta. Methods : The design of this research is a cross-sectional study through a questionnaire. The parameters used to measure the duration of smartphone use are hours and pain using NRS (Numeric Rating Scale). Results : Based on the results of SPSS 25 data, the correlation coefficient of Pearson Correlation NRS is obtained with a value of p = 1 and the duration of smartphone use with a value of p = 0.341. Conclusion : The conclusion is that the duration of smartphone use with neck pain has a relationship with the level of a weak relationship. | ||
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690 | |a Q Science (General) | ||
690 | |a R Medicine (General) | ||
655 | 7 | |a Thesis |2 local | |
655 | 7 | |a NonPeerReviewed |2 local | |
787 | 0 | |n http://repository.upnvj.ac.id/19290/ | |
787 | 0 | |n http://repository.upnvj.ac.id/ | |
856 | 4 | 1 | |u http://repository.upnvj.ac.id/19290/ |z Link Metadata |