IMPLEMENTASI PEMROGRAMAN BERORIENTASI OBJEK, OBSERVER DESIGN PATTERN, DAN SCRIPTABLEOBJECT DALAM PEMBUATAN SOFTWARE ARCHITECTURE GAME 3D ACTION RPG "NEVERGREEN"
As the scope of a game project expands, its development becomes increasingly complex. Developing a game with bad software architecture can lead to various issues, such as high bug risks, project delays, and higher costs. Therefore, a solution is needed to overcome these challenges. While there have...
Zapisane w:
1. autor: | |
---|---|
Format: | Książka |
Wydane: |
2023-12-19.
|
Hasła przedmiotowe: | |
Dostęp online: | Link Metadata |
Etykiety: |
Dodaj etykietę
Nie ma etykietki, Dołącz pierwszą etykiete!
|
Napisz pierwszy komentarz!