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1
The Civic Potential of Video Games
Published 2009Subjects: OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
2
StarCraft Legacy of the Real-Time Strategy
Published 2024Subjects: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
3
StarCraft Legacy of the Real-Time Strategy
Published 2024Subjects: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
4
Mortal Kombat Games of Death
Published 2022Subjects: DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
5
Mortal Kombat Games of Death
Published 2022Subjects: OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
6
Mortal Kombat Games of Death
Published 2022DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
7
My Life as a Night Elf Priest An Anthropological Account of World of Warcraft
Published 2010DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter