खोज परिणाम - "Computational Science"

  1. 2221

    Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices द्वारा Eleftheria Christopoulou, Stelios Xinogalos

    प्रकाशित 2017
    Connect to this object online.
    पुस्तक
  2. 2222

    A game-based learning approach to sleep hygiene education: a pilot investigation द्वारा Christine Seaver, Clint Bowers, Deborah Beidel, Lisa Holt, Sridhar Ramakrishnan

    प्रकाशित 2024
    Connect to this object online.
    पुस्तक
  3. 2223

    Understanding users' perspectives on mobile apps for anxiety management द्वारा Andreas Balaskas, Stephen M. Schueller, Stephen M. Schueller, Anna L. Cox, Gavin Doherty

    प्रकाशित 2022
    Connect to this object online.
    पुस्तक
  4. 2224

    Designing a Fantasy Bike-based Exergame to Foster Physical Activity द्वारा Catherine Pons Lelardeux, Michel Galaup, Fabian Hall, Pierre Lagarrigue

    प्रकाशित 2020
    Connect to this object online.
    पुस्तक
  5. 2225

    Security Awareness Level Evaluation of Healthcare Participants Through Educational Games द्वारा Mario A. Pulido, Chris W. Johnson, Ahmed Alzahrani

    प्रकाशित 2021
    Connect to this object online.
    पुस्तक
  6. 2226
  7. 2227

    It's time to change our documentation philosophy: writing better neurology notes without the burnout द्वारा Jorge M. Rodríguez-Fernández, Jeffrey A. Loeb, Daniel B. Hier, Daniel B. Hier

    प्रकाशित 2022
    Connect to this object online.
    पुस्तक
  8. 2228
  9. 2229
  10. 2230

    Fostering Computational Thinking skills in the Last Years of Primary School द्वारा Laura Freina, Rosa Bottino, Lucia Ferlino

    प्रकाशित 2019
    Connect to this object online.
    पुस्तक
  11. 2231

    May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform द्वारा Alessandra Antonaci, Roland Klemke, Kim Dirkx, Marcus Specht

    प्रकाशित 2019
    Connect to this object online.
    पुस्तक
  12. 2232

    Accessing medical care in the era of the digital revolution: arguing the case for the "digitally marginalised" द्वारा Anoop C. Choolayil, Sadhishkumar Paranthaman, Vijesh Sreedhar Kuttiatt

    प्रकाशित 2024
    Connect to this object online.
    पुस्तक
  13. 2233

    A Reliability Game for Source Factors and Situational Awareness Experimentation द्वारा Francesca de Rosa, Anne-Laure Jousselme, Alessandro De Gloria

    प्रकाशित 2018
    Connect to this object online.
    पुस्तक
  14. 2234

    INFORMATION TECHNOLOGIES SPECIALISTS TRAINING IN HIGHER EDUCATION INSTITUTIONS OF UKRAINE: GENERAL STATE, PROBLEMS AND PERSPECTIVES द्वारा Proskura S., Lytvynova S.

    प्रकाशित 2018
    Connect to this object online.
    पुस्तक
  15. 2235

    The practice of physical activity: a comparative study among UNICAMP (State University of Campinas, Brazil) graduating students द्वारा M.G. Salve

    प्रकाशित 2008
    Connect to this object online.
    पुस्तक
  16. 2236

    Co-design personal sleep health technology for and with university students द्वारा Zilu Liang, Edward Melcer, Kingkarn Khotchasing, Nhung Huyen Hoang

    प्रकाशित 2024
    Connect to this object online.
    पुस्तक
  17. 2237

    Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator द्वारा Miguel Chover, José M. Sotoca, Carlos Marín-Lora

    प्रकाशित 2022
    Connect to this object online.
    पुस्तक
  18. 2238
  19. 2239

    Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey द्वारा Werner Gaisbauer, Helmut Hlavacs

    प्रकाशित 2017
    Connect to this object online.
    पुस्तक
  20. 2240

    The Players' Experience of Immersion in Persuasive Games द्वारा Manuela Hafner, Jeroen Jansz

    प्रकाशित 2018
    Connect to this object online.
    पुस्तक