Search Results - "Computer History"

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    Informatics in the Future Proceedings of the 11th European Computer Science Summit (ECSS 2015), Vienna, October 2015 /

    Published 2017
    Subjects: “…Computers History.…”
    Link to Metadata
    Electronic eBook
  4. 4

    Computation and the Humanities Towards an Oral History of Digital Humanities / by Nyhan, Julianne, Flinn, Andrew

    Published 2016
    Subjects: “…Computers History.…”
    Link to Metadata
    Electronic eBook
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    Sex Dolls at Sea Imagined Histories of Sexual Technologies by Ruberg, Bo

    Published 2022
    Subjects: “…Sex;technology;sexual technologies;sex tech;sex dolls;sex toys;history of sexuality;history of technology;sexual history;history of sex dolls;history of sex toys;history of sex tech;technological history;historiography;computer history;feminist history;media history;sex robots;digital media;feminist media studies;gender;sexuality;queer;race;colonialism;masculinity;alternate histories…”
    DOAB: download the publication
    DOAB: description of the publication
    Electronic Book Chapter
  6. 6

    Intertwingled The Work and Influence of Ted Nelson /

    Published 2015
    Subjects: “…Computers History.…”
    Link to Metadata
    Electronic eBook
  7. 7

    StarCraft Legacy of the Real-Time Strategy by Dor, Simon

    Published 2024
    Subjects: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
    DOAB: download the publication
    DOAB: description of the publication
    Electronic Book Chapter
  8. 8

    StarCraft Legacy of the Real-Time Strategy by Dor, Simon

    Published 2024
    Subjects: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
    OAPEN Library: download the publication
    OAPEN Library: description of the publication
    Electronic Book Chapter