Search Results - "Games."
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401
Foundations of Software Science and Computation Structures 25th International Conference, FOSSACS 2022, Held as Part of the European Joint Conferences on Theory and Practice of Sof...
Published 2022Subjects: “…language theory, automata, and games…”
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Electronic Book Chapter -
402
Foundations of Software Science and Computation Structures 25th International Conference, FOSSACS 2022, Held as Part of the European Joint Conferences on Theory and Practice of Sof...
Published 2022Subjects: “…language theory, automata, and games…”
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Electronic Book Chapter -
403
Bikes and Bloomers Victorian Women Inventors and their Extraordinary Cycle Wear
Published 2020Subjects: “…games…”
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Electronic Book Chapter -
404
Playful Identities The Ludification of Digital Media Cultures
Published 2015Subjects: “…Casual game…”
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405
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Published 2021Subjects: “…Computer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open Access…”
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406
Herausforderungen und Zukunftsperspektiven für den Sachunterricht
Published 2023Subjects: “…Sachunterricht; GDSU; Demokratiebildung; Didaktik, Lehrerinnenbildung, Gamification, game-based learning, Digitalisierung, Digitalität, digitale Medien, Lern-App, Globales Lernen, Sachunterrichtsstudierende, politische Bildung, Medienpolitik, Demokratieförderung, open access, GDSU-Jahrestagung 2022…”
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407
Playful Identities The Ludification of Digital Media Cultures
Published 2015Subjects: “…Casual game…”
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Electronic Book Chapter -
408
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Published 2021Subjects: “…Computer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open Access…”
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Electronic Book Chapter -
409
Herausforderungen und Zukunftsperspektiven für den Sachunterricht
Published 2023Subjects: “…Sachunterricht; GDSU; Demokratiebildung; Didaktik, Lehrerinnenbildung, Gamification, game-based learning, Digitalisierung, Digitalität, digitale Medien, Lern-App, Globales Lernen, Sachunterrichtsstudierende, politische Bildung, Medienpolitik, Demokratieförderung, open access, GDSU-Jahrestagung 2022…”
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Electronic Book Chapter -
410
Measuring and Evaluating the Effectiveness of Active Citizenship Education Programmes to Support Disadvantaged Youth
Published 2021Subjects: “…digital simulation game…”
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411
Tyneside Neighbourhoods Deprivation, Social Life and Social Behaviour in One British City
Published 2015Subjects: “…Dictator game…”
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412
Tyneside Neighbourhoods Deprivation, Social Life and Social Behaviour in One British City
Published 2015Subjects: “…Dictator game…”
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Electronic Book Chapter -
413
Logic and the Foundations of Game and Decision Theory (LOFT 7)
Published 2008Subjects: “…game theory…”
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Electronic Book Chapter -
414
AI Knowledge Transfer from the University to Society Applications in High-Impact Sectors
Published 2022Subjects: “…Games development & programming bicssc…”
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415
AI Knowledge Transfer from the University to Society Applications in High-Impact Sectors
Published 2022Subjects: “…Games development & programming bicssc…”
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Electronic Book Chapter -
416
Problem-based learning and pedagogies of play Active approaches towards Self-Directed Learning
Published 2023Subjects: “…game-based learning…”
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417
Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft
Published 2013Subjects: “…Massively multiplayer online role-playing game…”
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418
Complexity, Criticality and Computation (C³)
Published 2017Subjects: “…game theory…”
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419
Projection-Based Clustering through Self-Organization and Swarm Intelligence: Combining Cluster Analysis with the Visualization of High-Dimensional Data
Published 2018Subjects: “…Game Theory…”
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420
Chapter 13 Translation in literary magazines
Published 2022Subjects: “…Routledge Handbook of Translation and Media, Translation and social media, Translation and Journalism, Video game localization, translated news, Multimodality and translation, News Translation, Multimodality and translation,Media and translation,Esperança Bielsa, audiovisual translation…”
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Electronic Book Chapter