Search Results - "Korea History"
Suggested Topics within your search.
Suggested Topics within your search.
- Korea -- History 3
- Asian history 2
- Computer games / online games: strategy guides 2
- Development studies 2
- Historical geography 2
- Media studies 2
- Physical geography & topography 2
- Political science & theory 2
- Society & culture: general 2
- Development Studies 1
- Economic development 1
- History 1
- History of Korea 1
- Human Geography 1
- Human geography 1
- Korea 1
- Korea -- History -- 1864-1910 1
- Physical Geography 1
- Physical geography 1
- Political History 1
- World politics 1
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Fish, Fishing and Community in North Korea and Neighbours Vibrant Matter(s) /
Published 2020Subjects: “…Korea History.…”
Link to Metadata
Electronic eBook -
6
Fish, Fishing and Community in North Korea and Neighbours Vibrant Matter(s)
Published 2020Subjects: “…Korea-History…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
7
Fish, Fishing and Community in North Korea and Neighbours Vibrant Matter(s)
Published 2020Subjects: “…Korea-History…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
8
StarCraft Legacy of the Real-Time Strategy
Published 2024Subjects: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
9
StarCraft Legacy of the Real-Time Strategy
Published 2024Subjects: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter