Search Results - "The Objective"
Suggested Topics within your search.
Suggested Topics within your search.
- History of engineering & technology 211
- Technology: general issues 199
- Research & information: general 144
- History 132
- Archaeology 115
- Society & social sciences 112
- Literature: history & criticism 108
- Sociology 104
- linguistics 98
- Humanities 97
- Education 91
- Philosophy 90
- Media studies 83
- Politics & government 81
- European history 78
- Social & cultural anthropology, ethnography 78
- Literature & literary studies 69
- Medicine 69
- Computer science 68
- Physics 65
- Social & cultural history 60
- Anthropology 58
- Museology & heritage studies 56
- Biology, life sciences 55
- Artificial intelligence 51
- History of art / art & design styles 50
- Literary studies: general 50
- Psychology 49
- The arts: general issues 49
- Law 47
-
2341
-
2342
-
2343
-
2344
-
2345
-
2346
-
2347
-
2348
-
2349
-
2350
-
2351
-
2352
-
2353
-
2354
-
2355
-
2356
-
2357
-
2358
-
2359
Semantic Systems. In the Era of Knowledge Graphs 16th International Conference on Semantic Systems, SEMANTiCS 2020, Amsterdam, The Netherlands, September 7-10, 2020, Proceedings /
Published 2020Table of Contents: “…A Knowledge Retrieval Framework for Household Objects and Actions with External Knowledge -- Semantic Annotation, Representation and Linking of Survey Data -- QueDI: from Knowledge Graph Querying to Data Visualization -- EcoDaLo: Federating advertisement targeting with Linked Data -- MINDS: a translator to embed mathematical expressions inside SPARQL queries -- Integrating Historical Person Registers as Linked Open Data in the WarSampo Knowledge Graph.…”
Link to Metadata
Electronic eBook -
2360
Introduction to Programming Using Java
Published 2015Table of Contents: “…Chapter 1: Overview: The Mental Landscape -- Chapter 2: Programming in the Small I: Names and Things -- Chapter 3: Programming in the Small II: Control -- Chapter 4: Programming in the Large I: Subroutines -- Chapter 5: Programming in the Large II: Objects and Classes -- Chapter 6: Introduction to GUI Programming -- Chapter 7: Arrays and ArrayLists -- Chapter 8: Correctness, Robustness, Efficiency -- Chapter 9: Linked Data Structures and Recursion -- Chapter 10: Generic Programming and Collection Classes -- Chapter 11: Input/Output Streams, Files, and Networking -- Chapter 12: Threads and Multiprocessing -- Chapter 13: GUI Programming Continued…”
Access online version
Electronic eBook