Zoekresultaten - "Video Game"
Gesuggereerde onderwerpen binnen jouw zoekopdracht.
Gesuggereerde onderwerpen binnen jouw zoekopdracht.
- Media studies 20
- Computer games / online games: strategy guides 12
- Popular culture 8
- Literary studies: general 5
- Psychology 5
- Society & culture: general 5
- IT, Internet & electronic resources in libraries 4
- Language: reference & general 4
- Literature: history & criticism 4
- Social & cultural anthropology, ethnography 4
- Social & cultural history 4
- linguistics 4
- Communication studies 3
- The arts 3
- 20th century history: c 1900 to c 2000 2
- 21st century history: from c 2000 - 2
- Computer games design 2
- Cultural studies 2
- Digital TV & media centres: consumer/user guides 2
- Educational equipment & technology, computer-aided learning (CAL) 2
- Film, TV & radio 2
- Historiography 2
- History: theory & methods 2
- Humanities 2
- Impact of science & technology on society 2
- Literary studies: fiction, novelists & prose writers 2
- Media, information & communication industries 2
- Medicine: general issues 2
- Music 2
- Neurosciences 2
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21
Trauma im Computerspiel Mediale Repräsentationen mentaler Extremerfahrungen
Gepubliceerd in 2022Onderwerpen: “…Video Game…”
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22
The Civic Potential of Video Games
Gepubliceerd in 2009Onderwerpen: “…Video games…”
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23
Gewalt im Computerspiel Facetten eines Vergnügens
Gepubliceerd in 2017Onderwerpen: “…video game…”
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24
Gewalt im Computerspiel Facetten eines Vergnügens
Gepubliceerd in 2017Onderwerpen: “…video game…”
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25
Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions
Gepubliceerd in 2018Onderwerpen: “…video games…”
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26
Learning to see (better): Improving visual deficits with perceptual learning
Gepubliceerd in 2015Onderwerpen: “…Video Games…”
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27
Players Unleashed ! Modding The Sims and the Culture of Gaming
Gepubliceerd in 2011Onderwerpen: “…Mod (video gaming)…”
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28
Videogames and Agency
Gepubliceerd in 2023Onderwerpen: “…agency;game design;game development;game studies;paratext;player action;videogame;video games…”
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29
Videogames and Agency
Gepubliceerd in 2023Onderwerpen: “…agency;game design;game development;game studies;paratext;player action;videogame;video games…”
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30
Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
Gepubliceerd in 2019Onderwerpen: “…Video games…”
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31
Digital Ethics
Gepubliceerd in 2019Onderwerpen: “…Digital counterpublics; Digital ethics; Digital publics; rhetoric; Female activism; Feminism; Feminist activism; Gender; Internet; Internet activism; Internet ethics; Online abuse; Online activism; Online aggression; Online ethics; Online games; Online gaming; Online harassment; Online hate; Rhetoric; Trolling; Twitter; Video game culture; Video games; basic ethic; digital aggression; digital ecologies; rhetoric…”
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32
Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
Gepubliceerd in 2019Onderwerpen: “…Video games…”
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33
Chapter Introduction
Gepubliceerd in 2023Onderwerpen: “…Digital fiction, Hypertext, video games,classroom…”
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34
Mental Health | Atmospheres | Video Games New Directions in Game Research II
Gepubliceerd in 2022Onderwerpen: “…Video Games…”
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35
Mental Health | Atmospheres | Video Games New Directions in Game Research II
Gepubliceerd in 2022Onderwerpen: “…Video Games…”
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36
Chapter Introduction
Gepubliceerd in 2023Onderwerpen: “…Digital fiction, Hypertext, video games,classroom…”
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37
StarCraft Legacy of the Real-Time Strategy
Gepubliceerd in 2024Onderwerpen: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
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38
StarCraft Legacy of the Real-Time Strategy
Gepubliceerd in 2024Onderwerpen: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
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39
Handbuch Audiovisuelle Translation Arbeitsmittel für Wissenschaft, Studium, Praxis
Gepubliceerd in 2024Onderwerpen: “…Audio description; Audiovisual translation; Education; Accessibility; Didactics; Television; Film interpretation; Film; Film translation; Hearing film; Methods; Museum; Mutimodal translation; Quality assurance; Remake; Language version film; Streaming; Dubbing; Dubbing studio; Theater; Surtitles; Subtitling; Video game translation; Voice-over…”
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40
Arcade Britannia A Social History of the British Amusement Arcade
Gepubliceerd in 2022Onderwerpen: “…Video Game…”
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