Search Results - "Video Game"
Suggested Topics within your search.
Suggested Topics within your search.
- Media studies 20
- Computer games / online games: strategy guides 12
- Popular culture 8
- Literary studies: general 5
- Psychology 5
- Society & culture: general 5
- IT, Internet & electronic resources in libraries 4
- Language: reference & general 4
- Literature: history & criticism 4
- Social & cultural anthropology, ethnography 4
- Social & cultural history 4
- linguistics 4
- Communication studies 3
- The arts 3
- 20th century history: c 1900 to c 2000 2
- 21st century history: from c 2000 - 2
- Computer games design 2
- Cultural studies 2
- Digital TV & media centres: consumer/user guides 2
- Educational equipment & technology, computer-aided learning (CAL) 2
- Film, TV & radio 2
- Historiography 2
- History: theory & methods 2
- Humanities 2
- Impact of science & technology on society 2
- Literary studies: fiction, novelists & prose writers 2
- Media, information & communication industries 2
- Medicine: general issues 2
- Music 2
- Neurosciences 2
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21
Trauma im Computerspiel Mediale Repräsentationen mentaler Extremerfahrungen
Published 2022Subjects: “…Video Game…”
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Electronic Book Chapter -
22
The Civic Potential of Video Games
Published 2009Subjects: “…Video games…”
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23
Gewalt im Computerspiel Facetten eines Vergnügens
Published 2017Subjects: “…video game…”
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24
Gewalt im Computerspiel Facetten eines Vergnügens
Published 2017Subjects: “…video game…”
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25
Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions
Published 2018Subjects: “…video games…”
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26
Learning to see (better): Improving visual deficits with perceptual learning
Published 2015Subjects: “…Video Games…”
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27
Players Unleashed ! Modding The Sims and the Culture of Gaming
Published 2011Subjects: “…Mod (video gaming)…”
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28
Videogames and Agency
Published 2023Subjects: “…agency;game design;game development;game studies;paratext;player action;videogame;video games…”
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DOAB: description of the publication
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29
Videogames and Agency
Published 2023Subjects: “…agency;game design;game development;game studies;paratext;player action;videogame;video games…”
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30
Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
Published 2019Subjects: “…Video games…”
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31
Digital Ethics
Published 2019Subjects: “…Digital counterpublics; Digital ethics; Digital publics; rhetoric; Female activism; Feminism; Feminist activism; Gender; Internet; Internet activism; Internet ethics; Online abuse; Online activism; Online aggression; Online ethics; Online games; Online gaming; Online harassment; Online hate; Rhetoric; Trolling; Twitter; Video game culture; Video games; basic ethic; digital aggression; digital ecologies; rhetoric…”
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Electronic Book Chapter -
32
Chapter 9 Hateful Games: Why White Supremacist Recruiters Target Gamers and How to Stop Them
Published 2019Subjects: “…Video games…”
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Electronic Book Chapter -
33
Chapter Introduction
Published 2023Subjects: “…Digital fiction, Hypertext, video games,classroom…”
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34
Mental Health | Atmospheres | Video Games New Directions in Game Research II
Published 2022Subjects: “…Video Games…”
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35
Mental Health | Atmospheres | Video Games New Directions in Game Research II
Published 2022Subjects: “…Video Games…”
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36
Chapter Introduction
Published 2023Subjects: “…Digital fiction, Hypertext, video games,classroom…”
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37
StarCraft Legacy of the Real-Time Strategy
Published 2024Subjects: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
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Electronic Book Chapter -
38
StarCraft Legacy of the Real-Time Strategy
Published 2024Subjects: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
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39
Handbuch Audiovisuelle Translation Arbeitsmittel für Wissenschaft, Studium, Praxis
Published 2024Subjects: “…Audio description; Audiovisual translation; Education; Accessibility; Didactics; Television; Film interpretation; Film; Film translation; Hearing film; Methods; Museum; Mutimodal translation; Quality assurance; Remake; Language version film; Streaming; Dubbing; Dubbing studio; Theater; Surtitles; Subtitling; Video game translation; Voice-over…”
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40
Arcade Britannia A Social History of the British Amusement Arcade
Published 2022Subjects: “…Video Game…”
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Electronic Book Chapter