Search Results - "Video Game"
Suggested Topics within your search.
Suggested Topics within your search.
- Media studies 20
- Computer games / online games: strategy guides 12
- Popular culture 8
- Literary studies: general 5
- Psychology 5
- Society & culture: general 5
- IT, Internet & electronic resources in libraries 4
- Language: reference & general 4
- Literature: history & criticism 4
- Social & cultural anthropology, ethnography 4
- Social & cultural history 4
- linguistics 4
- Communication studies 3
- The arts 3
- 20th century history: c 1900 to c 2000 2
- 21st century history: from c 2000 - 2
- Computer games design 2
- Cultural studies 2
- Digital TV & media centres: consumer/user guides 2
- Educational equipment & technology, computer-aided learning (CAL) 2
- Film, TV & radio 2
- Historiography 2
- History: theory & methods 2
- Humanities 2
- Impact of science & technology on society 2
- Literary studies: fiction, novelists & prose writers 2
- Media, information & communication industries 2
- Medicine: general issues 2
- Music 2
- Neurosciences 2
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41
Handbuch Audiovisuelle Translation Arbeitsmittel für Wissenschaft, Studium, Praxis
Published 2024Subjects: “…Audio description; Audiovisual translation; Education; Accessibility; Didactics; Television; Film interpretation; Film; Film translation; Hearing film; Methods; Museum; Mutimodal translation; Quality assurance; Remake; Language version film; Streaming; Dubbing; Dubbing studio; Theater; Surtitles; Subtitling; Video game translation; Voice-over…”
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OAPEN Library: description of the publication
Electronic Book Chapter -
42
Games and Rules Game Mechanics for the »Magic Circle«
Published 2019Subjects: “…Video Games…”
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DOAB: description of the publication
Electronic Book Chapter -
43
Games and Rules Game Mechanics for the »Magic Circle«
Published 2019Subjects: “…Video Games…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
44
Gamification and Advanced Technology to Enhance Motivation in Education
Published 2020Subjects: “…video games…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
45
Online marketingová komunikace cílící na děti školního věku
Published 2023Subjects: “…video games…”
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DOAB: description of the publication
Electronic Book Chapter -
46
Esports and the Media Challenges and Expectations in a Multi-Screen Society
Published 2022Subjects: “…communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
47
Esports and the Media Challenges and Expectations in a Multi-Screen Society
Published 2022Subjects: “…communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube…”
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OAPEN Library: description of the publication
Electronic Book Chapter -
48
Hanging Out, Messing Around, and Geeking Out Kids Living and Learning with New Media
Published 2010Subjects: “…video-games…”
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DOAB: description of the publication
Electronic Book Chapter -
49
Hanging Out, Messing Around, and Geeking Out Kids Living and Learning with New Media
Published 2013Subjects: “…video-games…”
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OAPEN Library: description of the publication
Electronic Book Chapter -
50
The Art of Adaptation in Film and Video Games
Published 2022Subjects: “…video games…”
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DOAB: description of the publication
Electronic Book Chapter -
51
Digital Literature and Critical Theory
Published 2023Subjects: “…digital literature, theory, postmodernism, cultural studies, consumerism, computer-generated text, video games, interactive narrative, serial narration, media studies…”
DOAB: description of the publication
Electronic Book Chapter -
52
Digital Literature and Critical Theory
Published 2023Subjects: “…digital literature, theory, postmodernism, cultural studies, consumerism, computer-generated text, video games, interactive narrative, serial narration, media studies…”
OAPEN Library: description of the publication
Electronic Book Chapter -
53
Contemporary Fiction and Climate Uncertainty Narrating Unstable Futures
Published 2022Subjects: “…video games…”
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DOAB: description of the publication
Electronic Book Chapter -
54
Contemporary Fiction and Climate Uncertainty Narrating Unstable Futures
Published 2022Subjects: “…video games…”
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OAPEN Library: description of the publication
Electronic Book Chapter -
55
Playing American Open-World Videogames and the Reproduction of American Culture
Published 2023Subjects: “…video games…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
56
Playing American Open-World Videogames and the Reproduction of American Culture
Published 2023Subjects: “…video games…”
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OAPEN Library: description of the publication
Electronic Book Chapter -
57
Mortal Kombat Games of Death
Published 2022Subjects: “…Mortal Kombat, video game, fighting game, martial arts, fatality, violence, ratings, controversy, Easter eggs, Chinese cinema, wuxia, Orientalism, Midway, Netherrealm, transmedia, 16-bit, Street Fighter, Sega, Nintendo, kung fu, home console, adaptation, media effects, reception, ESRB, motion capture, pixilation, Ed Boon, John Tobias, Jean-Claude Van Damme, Tsui Hark, Bruce Lee, Shaolin Temple, arcades, death, Hong Kong, Joseph Lieberman, Herbert Kohl, Night Trap, Lethal Enforcers, Capcom…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
58
Mortal Kombat Games of Death
Published 2022Subjects: “…Mortal Kombat, video game, fighting game, martial arts, fatality, violence, ratings, controversy, Easter eggs, Chinese cinema, wuxia, Orientalism, Midway, Netherrealm, transmedia, 16-bit, Street Fighter, Sega, Nintendo, kung fu, home console, adaptation, media effects, reception, ESRB, motion capture, pixilation, Ed Boon, John Tobias, Jean-Claude Van Damme, Tsui Hark, Bruce Lee, Shaolin Temple, arcades, death, Hong Kong, Joseph Lieberman, Herbert Kohl, Night Trap, Lethal Enforcers, Capcom…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
59
Emerging Technology Applications to Promote Physical Activity and Health
Published 2019Subjects: “…active video game…”
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DOAB: description of the publication
Electronic Book Chapter -
60
The Sacred & the Digital. Critical Depictions of Religions in Video Games
Published 2019Subjects: “…video games…”
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DOAB: description of the publication
Electronic Book Chapter