Search Results - "Video Games"
Suggested Topics within your search.
Suggested Topics within your search.
- Media studies 20
- Computer games / online games: strategy guides 12
- Popular culture 8
- Literary studies: general 5
- Psychology 5
- Society & culture: general 5
- IT, Internet & electronic resources in libraries 4
- Language: reference & general 4
- Literature: history & criticism 4
- Social & cultural anthropology, ethnography 4
- Social & cultural history 4
- linguistics 4
- Communication studies 3
- The arts 3
- 20th century history: c 1900 to c 2000 2
- 21st century history: from c 2000 - 2
- Computer games design 2
- Cultural studies 2
- Digital TV & media centres: consumer/user guides 2
- Educational equipment & technology, computer-aided learning (CAL) 2
- Film, TV & radio 2
- Historiography 2
- History: theory & methods 2
- Humanities 2
- Impact of science & technology on society 2
- Literary studies: fiction, novelists & prose writers 2
- Media, information & communication industries 2
- Medicine: general issues 2
- Music 2
- Neurosciences 2
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21
StarCraft Legacy of the Real-Time Strategy
Published 2024Subjects: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
22
Games and Rules Game Mechanics for the »Magic Circle«
Published 2019Subjects: “…Video Games…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
23
Games and Rules Game Mechanics for the »Magic Circle«
Published 2019Subjects: “…Video Games…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
24
Gamification and Advanced Technology to Enhance Motivation in Education
Published 2020Subjects: “…video games…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
25
Online marketingová komunikace cílící na děti školního věku
Published 2023Subjects: “…video games…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
26
Esports and the Media Challenges and Expectations in a Multi-Screen Society
Published 2022Subjects: “…communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
27
Esports and the Media Challenges and Expectations in a Multi-Screen Society
Published 2022Subjects: “…communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube…”
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OAPEN Library: description of the publication
Electronic Book Chapter -
28
Hanging Out, Messing Around, and Geeking Out Kids Living and Learning with New Media
Published 2010Subjects: “…video-games…”
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DOAB: description of the publication
Electronic Book Chapter -
29
Hanging Out, Messing Around, and Geeking Out Kids Living and Learning with New Media
Published 2013Subjects: “…video-games…”
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OAPEN Library: description of the publication
Electronic Book Chapter -
30
Digital Literature and Critical Theory
Published 2023Subjects: “…digital literature, theory, postmodernism, cultural studies, consumerism, computer-generated text, video games, interactive narrative, serial narration, media studies…”
DOAB: description of the publication
Electronic Book Chapter -
31
Digital Literature and Critical Theory
Published 2023Subjects: “…digital literature, theory, postmodernism, cultural studies, consumerism, computer-generated text, video games, interactive narrative, serial narration, media studies…”
OAPEN Library: description of the publication
Electronic Book Chapter -
32
Contemporary Fiction and Climate Uncertainty Narrating Unstable Futures
Published 2022Subjects: “…video games…”
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DOAB: description of the publication
Electronic Book Chapter -
33
Contemporary Fiction and Climate Uncertainty Narrating Unstable Futures
Published 2022Subjects: “…video games…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
34
Playing American Open-World Videogames and the Reproduction of American Culture
Published 2023Subjects: “…video games…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
35
Playing American Open-World Videogames and the Reproduction of American Culture
Published 2023Subjects: “…video games…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
36
Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
Published 2020Subjects: “…video game…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
37
Players Unleashed ! Modding The Sims and the Culture of Gaming
Published 2011Subjects: “…Mod (video gaming)…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
38
The Art of Adaptation in Film and Video Games
Published 2022Subjects: “…video games…”
DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
39
More than a game: The computer game as fictional form
Published 2003Subjects: “…Half-Life (video game)…”
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DOAB: description of the publication
Electronic Book Chapter -
40
More than a game: The computer game as fictional form
Published 2003Subjects: “…Half-Life (video game)…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter