Suggested Topics within your search.
Suggested Topics within your search.
- Media studies 142
- Computer games / online games: strategy guides 49
- History of engineering & technology 42
- Technology: general issues 41
- Computer science 40
- Research & information: general 40
- Literature: history & criticism 35
- Popular culture 35
- Cultural studies 32
- Education 31
- Humanities 30
- Social & cultural anthropology, ethnography 28
- Games 26
- Psychology 26
- Artificial intelligence 25
- Film, TV & radio 25
- linguistics 25
- Literary studies: general 24
- Economics 22
- Games development & programming 21
- Information technology: general issues 21
- Philosophy 21
- Sports & outdoor recreation 21
- Economic theory & philosophy 20
- Mathematics 19
- Educational equipment & technology, computer-aided learning (CAL) 18
- History 18
- Electronic, holographic & video art 17
- Mathematics & science 17
- Sociology 17
-
3561
-
3562
-
3563
-
3564
-
3565
-
3566
-
3567
-
3568
-
3569
-
3570
-
3571
-
3572
-
3573
-
3574
-
3575
Technology, Design and the Arts - Opportunities and Challenges
Published 2020Table of Contents: “…Section 1: A Panoramic View of the Field -- Technology and the Arts -- Positioning the Arts -- Section 2: Facilitating Communication between the Arts, Technology and Audiences -- Framing the Conversation -- Communication Tech -- Digital Holography -- Section 3: Interaction between the Arts and Data -- The Forever-do Game.: A Big Data Fishing Expedition -- Searching for New Aesthetics -- Interspecific Interactions -- Machine Vision -- Signs of Surveillance -- Section 4: Audio Visual Installations to Generate Collective Human Responses -- Coral Voices -- Cyberdreams -- Augmenting Virtual Spaces -- Section 5: The Convergence of Digital Design, the Arts, Computing and the Environment -- Chandinin -- Moving Image Installations -- Digital Naturalists -- Section 6: The Use of Virtual Reality and Augmented Reality to Extend Creativity, Reach and Engagement in the Arts -- VR Holography -- Darwin's Garden -- Interactive VR -- Section 7: The Future of Interdisciplinary Research -- Interdisciplinary R&D.…”
Link to Metadata
Electronic eBook -
3576
Information and Communication Technologies in Tourism 2021 Proceedings of the ENTER 2021 eTourism Conference, January 19-22, 2021 /
Published 2021Table of Contents: “…-- Robo-tipping: Are customers game? -- Part III: Social Media & User Generated Content -- Tourist experiences at overcrowded attractions: A text analytics approach -- A Pinterest Netnography -- Contextual Effects of Online Review Recency: Three Research Propositions -- Cultural traits in the consumption of luxury hotel services. …”
Link to Metadata
Electronic eBook -
3577
Visual Methodology in Migration Studies New Possibilities, Theoretical Implications, and Ethical Questions /
Published 2021Table of Contents: “…Photovoice as a research tool of the 'game' along the 'Balkan Route' -- Chapter 12. Crafting an event, an event on craft Working together to represent migration experiences -- Chapter 13. …”
Link to Metadata
Electronic eBook -
3578
Scaling a Software Business The Digitalization Journey /
Published 2017Link to Metadata
Electronic eBook -
3579
World Class Universities A Contested Concept /
Published 2020Table of Contents: “…-- 2 Disorderly Identities: University rankings and the re-ordering of the academic mind -- 3 Becoming World Class: What it means and what it does -- 4 Three Notions of the Global -- Part II World-Class Around the World -- 5 The Kafkaesque Pursuit of 'World Class': Audit culture and the reputational arms race in academia -- 6 Complicit Reproductions in the Global South: Courting world class universities and global rankings -- 7 Realizing the World Class University: Litigation and the state -- 8 World Class at All Costs -- 9 The Paradox of the Global University -- Part III Playing the World-Class Numbers Game -- 10 World Class Universities, Rankings and the Global Space of International Students -- 11 What Counts as World Class? …”
Link to Metadata
Electronic eBook -
3580
Teaching in a Digital Age Guidelines for designing teaching and learning
Published 2019Access online version
Electronic eBook